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Blackguards 2 Patch Coming this Week, Update Notes

Daedalic Entertainment has announced that a new patch is coming for tactical RPG, Blackguards 2 this Thursday.

Blackguards 2 Patch Coming this Week, Update Notes

Take a look at the full update notes below:

Major:

– MAJOR: fixed issues with passing blow interrupting AI scripts on special occasions
– MAJOR: fixed win conditions with petrified enemies in several end game battles
– MAJOR: removed two possible timing issues with Sandghost “devour” attack
– MAJOR: fixed soft freeze when Kulminatio level 3 hit its target
– MAJOR: fixed possible soft freezes when AI’s died during their turns
– MAJOR: fixed an issue with speech being interrupted if app focus was lost
– MAJOR: fixed an issue that made it possible to start the campaign with only mercenaries
– MAJOR: fixed Korean book font
– MAJOR: Fixed Problem that potentially hindered the process of Zurbaran’s story

Minor:
– fixed graphic glitches when applying overlays to pot helmet
– fixed animation glitches in training fights
– fixed a couple of battle-log issues with special attacks of monsters
– improved sound fix in cut-scenes
– fixed some issues with NPC barks
– removed unnecessary colliders in scenes to improve performance and stability
– improved crane load dropping precision
– added “game over” trigger if thief in Labyrinth 3 dies before pulling the lever
– added “game over” trigger if Cassia dies in Labyrinth 3
– fixed alternative win condition at Niobe’s estate
– fixed Blood Organ’s Jumper conversion issues and conversion count for achievements
– fixed one minor AI issue with Legionnaires sometimes not using levers correctly
– fixed a bug in Insectoid Archer AI concerning attacks on destructible objects
– improved scripted camera movements during in-battle dialogues
– added missing blood organ to battle of Mengbilla
– fixed LOS issues with the inner wall in Mengbilla
– improved escape zone functionality so players don’t have to wait inside escape zones until win is triggered
– improved take cover routines in AI. Melee fighters in cover will now properly fight back from within cover
– fixed a win condition issue in the Lorfas preparation battle
– cleaned up hex-field in Goblin mine, disabled cells with obstacles
– improved team-AI reactions on bridge outpost battle
– fixed an issue with the gate in defend battles of the first Chimera creator
– fixed some minor issues in Ghouls’ berserk behavior
– fixed dialogue timing in first expedition battle

Balancing:

– BALANCING: reduced critical hit chance of bounty hunters to zero
– BALANCING: lowered Adamant’s Astral Points, delayed Sandghost respawn in Adamant battle
– BALANCING: corrected Stamina consumption for several special attacks of monsters
– BALANCING: increased damage output of Cassia’s trained spider
– BALANCING: increased fire resistance of insectoids and legionnaires
– BALANCING: increased damage of daggers
– BALANCING: increased stamina cost of dual wield maneuver
– BALANCING: added damage bonus to 2nd level and above of “Hawkeye Marksmanship” spell
– BALANCING: added knockdown resistance to “Standfast Catlike” spell
– BALANCING: increased total adventure points gained in easy mode
– BALANCING: increased parry chance of enemies in hard mode
– BALANCING: Activated trainers in Heldenrain before Jungle-fight
– BALANCING: Changed difficulty-value for Mengbilla and Adamant-Fights

Customers who bought Blackguards 2 on Steam or GOG will get the update automatically. A retail patch will follow shortly.

You can also take a look at our review of Blackguards 2.

Related: Blackguards 2 Video Guide Part 1

Source: Press Release

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I'm a published author and proud US Army veteran who happens to be a gamer, so I decided to combine the two and love every minute of it! Feel free to contact me with any questions or comments and I'll be sure to get back to you.