Titanfall IMC Rising Zone 18 Details Revealed

Developer Respawn Entertainment has revealed new details for the Titanfall’s IMC Rising Zone 18 map.

The following is taken directly from the official website:

Inside an old IMC base hidden in the vast wilderness of the Dakota system, advanced IMC robotics research continues, despite the destruction of Hammond Robotics’ corporate headquarters on the Frontier. Until recently, the Militia knew the region only as the decommissioned “Zone 18”, the way it was labeled on stolen IMC maps provided by Barker. Now, picking up mysterious sensor readings from the area, the Militia deploys recon teams to investigate.

Zone 18 is a fast paced environment with two main sections divided by a central supply path. While many Pilots will seek the protection of the facility’s interior passages, others will take advantage of the long sight lines provided by the limited rooftop cover.

Zone 18 started off as a map that we used to test an early version of Last Titan Standing. It was a basic mirrored layout that was almost a paintball field for Titans. For IMC Rising, I returned to the layout to see if I could get it to work with all of our new game modes. It was a pretty large layout to begin with so for pilots to be able to get around it needed to be trimmed a bit.

In most of Titanfall’s levels, pilots climb to the highest rooftops for safety and to gain a better firing advantage, but in doing this they get separated from other pilots, friendly and enemy. I wanted to see what would happen if most of the rooftops were the same height, so it would be harder just to sit up high and avoid the ground combat.

To go further with this idea of pushing players to meet up more, I wanted to add underground hallways that would create choke points. However, this could easily allow players to miss each other completely if this wasn’t done right.

To make things as simple as possible I laid out the three hardpoints in a line and connected them with underground hallways. That way you could run from one hardpoint to another, avoiding Titans and hopefully run into some other players.

Thematically, I wanted to make something that would be less ‘noisy’ and let players spot other pilots quickly. With Hammond Robotics working on a new Spectre model in the high-tech underground sections of Zone 18, the base above is neglected and overgrown as camouflage against enemy aerial and satellite reconnaissance.

Zone 18 is roughly broken into two equal sides divided by a central path. This main path has a few alleyways cutting off it which are great for Titans to escape engagements very quickly and provide pilots with fast wall runs across the map. Zone 18 is a fast-paced map that can be overwhelming for pilots who decide to venture onto the rooftops. With minimal cover on the tops of buildings, the underground paths are a better choice, assuming the goal is to stay alive…

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Source: Official Website