What has been your biggest challenge so far with Assassin’s Creed Syndicate?
I would say the biggest challenge was creating a musical aesthetic which was very economical and nimble, and by that I mean it relied on a very simple set of basic ingredients that would then be sustainable over the course of a game that is easily 20-30 or more hours long. So, in looking at the game I was struck by the idea of a intimate chamber score that achieves power through how close and visceral it gets and not by how towering and epic it gets. So I was relying on a small number of musicians playing a
very specific kind of very difficult music, including crazy waltzes and things like that. And it can be difficult for things like that to not wear out their welcome, so I was constantly having to find ways to introduce new subtle colors and vary the palette as much as possible. All, of course, while staying authentic to what the game seemed to need. And on top of that, by hopefully doing something a bit different from the prior AC titles, which was what Ubisoft was specifically interested in.