Spiral Knights: Battle Sprites and Energy Overhaul Update

Spiral Knights

Sega announced that major changes are now live for Spiral Knights — including some long-awaited features and some big-time changes to how you play the game itself. The following has been taken directly from the Sega Blog:

Battle Sprites

A new companion joins the fray – the customizable, feedable, adorable, upgradable weaponized battle-bots arrive. Players can now obtain their own Battle Sprite via a new series of rank 2 missions upon reaching Haven.

Additional Battle Sprite Info:

  • Battle sprites acquire perks at most levels. Perks are selected randomly.
  • Battle sprites can continue to acquire perks after reaching level 100.
  • Battle sprite skill points and ultimate skill choice can be reset with an item called a ‘Reset Star.’ Reset Stars are sold in the Supply Depot. When using a Reset Star, a sprite’s level is retained.

Energy System Overhaul

The developer has taken a long look at the energy system, and made some major changes. The basics: Elevators will no longer require energy, enabling you to explore the clockworks to your heart’s content. Players are being compensated for existing elevator passes, as well as Mist Energy tanks, which are also being removed.

You can check out the official patch notes for details.


Difficulty Modes

Customize the way you play! Find a mode that’s right for you:

  • Normal mode: A bit easier than the current mode; intended as an introduction. Lower droprates and crown payouts.
  • Advanced Mode: For players experienced with Spiral Knights – comparable in difficulty & rewards to previous Spiral Knights.
  • Elite Mode: Big money, big prizes – big danger! If you’re ready for the next level of Spiral Knights, then the Clockworks are waiting…

New Revive System

What’s that, you say? Energy was the means by which you kept your Knightly selves alive? Hold on, one moment! We totally didn’t forget about this.


There we go!

– All knights now have an Emergency Revive mechanism built into their armor that will revive them shortly after falling in combat once per floor. An ER only restores all the red health pips you have, but no more.
– If a knight is brought to an elevator dead, their ER will be instantly used at the start of the next floor.
– After falling in combat without an ER, the primary means of reviving is no longer energy. Players must use a ‘Spark of Life’ in order to revive in the Clockworks.
– Sparks of Life can be earned via missions, found in treasure blocks or purchased in bulk at a discount price in the Supply Depot. Sparks of Life cannot be purchased from the Supply Depot while in the Clockworks.
– If dead without a ER or Spark of Life, a Spark of Life can be activated for 50 energy. This price never escalates.
– Removed the ability to revive by sharing health as well as any heat sharing from reviving.
– The old ‘Spark of Life’ crafting material has been renamed to ‘Storm Chaser’, because of reasons.

What are your thoughts?