Soldier Front 2 Rebrands to S.K.I.L.L. – Special Force 2

Soldier Front 2 Rebrands to S.K.I.L.L. – Special Force 2

DLC bundle on Steam, Halloween Update and In-Game Events in Celebration of North American Launch

Karlsruhe, Germany – Oct. 26, 2016 – As of now, publisher Gameforge has taken on the licensing rights for Soldier Front 2 in the USA. Gameforge has been operating the game under the name S.K.I.L.L. – Special Force 2 for years now in eleven European countries. Up until recently, the rights for the American market were with Aeria Games, who have however now shut down their operations of the game.

“We have had numerous requests from the American community asking that we take on the publishing for the USA. As S.K.I.L.L. – Special Force 2 is already a successful member of our portfolio, we felt it was only right that we take on responsibility for the American region’, explained Susann Schöltzel, Product Director at Gameforge, ‘We look forward to offering American players the opportunity to continue enjoying their game.”

Players of the former Soldier Front 2 can now sign up on the game page from ( To celebrate the USA launch there is a Deluxe Bundle available on Steam. This contains numerous weapons, including the M18, M84 or the AWP – a much-loved sniper rifle. The Halloween Pack contains a Reaper Knife, skin and Flashlight. Moreover, a whole host of in-game events in which players can earn unique rewards will be running alongside the Halloween event. More information can be found on the S.K.I.L.L. website at

Watch the S.K.I.L.L. “Zombie Hunt” 2016 DEAD OR ALIVE Video:

About S.K.I.L.L. – Special Force 2
This fast-paced multiplayer action game offers everything that a shooter fan’s heart desires: numerous weapons and equipment items, individually customisable characters, diverse maps, as well as a large selection of different games modes. S.K.I.L.L. (Secret Kommando: Infiltrate. Liquidate. Liberate.) – Special Force 2 is based on the Unreal Engine 3 and also offers impressive and realistic sound: the weapon noises were especially recorded and edited for the game by professional sound designers with Hollywood experience.