Skyforge by Allods and My.com is an action-oriented MMO. In it, you play as a demigod—one of several—tasked with defending the world from invaders.
In the game, you can only make one character—and you can’t delete this character once they’re made. However, the game allows your character to switch their class at any time they are not in combat. I would usually start a mission as a tank-like class and switch to a mage-like class for boss fights.
Because the game is action-oriented, attacks have to actually touch your character for them to deal damage. This is why I would switch to a mage class when fighting a boss; with one enemy, the attacks are easier to dodge. I found that usually, the easier an attack is to dodge, the more damage it deals if it hits.
The game is mostly instance-based with a few hub areas for players to meet and form groups (an instance in an MMO is a map that only includes the player/group rather than everyone who is online). There are a few areas where you can do quests that aren’t instanced, but I usually tried to stay away from those.
Your level—known as your “prestige”—increases in ways different from most games. Rather than gaining XP from grinding enemies, the game tries to stay faithful to the theme that your character is a demigod. While defeating enemies will give you a currency known as “knowledge of enemies”—which when enough is gathered can be exchanged to increase your prestige—you mainly gain prestige from gaining followers and completing quests.
Gaining followers (NPC characters, not actual players) is done in one of two ways. The main way to gain followers is to open the capital menu and select great ritual from the grand hall. To perform a ritual, you need to spend the currency you get from completing missions and selling items.
Each time you complete all the missions in a given area, you are given the ability to undertake quests. Some of these quests involve defeating a certain number of enemies while others require you to go to a non-instanced area. You can also skip quests by spending combat stimulants which are gained each time you log in. Every quest you get before reaching prestige 50 costs only 1 stimulant to skip.
The mission menu has a gold line that connects various missions together. When you complete the mission at the end of the line (which recommends you be at prestige 50 to complete) you are given a special quest that will end with you acquiring the ability to use a super form known as “Divine Mode.” In Divine mode, your stats are tremendously boosted and you can switch forms during combat. However, you can only use the Divine Mode if you have enough “faith” (yet another form of currency in the game). I won’t cover how to gain faith in this review (because by the time you are able to collect it you will have spent about 10 hours in the game already) however, I found that you are essentially able to use Divine Mode either once per day or once every few days. While I understand that the point of this is to keep players from using Divine Mode all the time (it can be triggered in player-vs-player) I still found it annoying that the wait-time was so long.
Once you have gained Divine form, the game then switches to finding ways of making it stronger. This is done by completing missions in Divine Mode—both ones that you have already done and ones you have yet to do. By doing this, you can gain a special currency that is used exclusively for strengthening the Divine Mode.
While I found the prestige system confusing and the faith system annoying, I overall had fun playing this game. I think a fair rating for it would be 8/10.
Watch the Skyforge Xbox One Trailer:
Skyforge right here: https://sf-xbox.my.com/en.