I was presented a chance to play Studio Chahut’s Early Access game, Post Human W.A.R, through Steam. When reading through this preview, please keep in mind that this game is Early Access and is, therefore, unfinished. Previews like this are intended to help the developers know what is liked and disliked about their game before a potential full release.
The backstory of the game is that all Humans have died off, but their fully automated cities are still functional. The appliances in these cities have gained some form of consciousness and developed the idea that they should keep the cities running and protected. They form the first of the game’s factions- R-Patch. The other two factions belong to this species called the Stronts. The Stronts were born of the Humans’ landfills. These creatures lived in hiding while the human race was still around due to their disgusting nature. This created two schools of thought within the Stronts- Destroy Anything Human and Continue the Humans’ Legacy. These form the last two factions- the Wraaks and the Anthropists. The R-Patch group is all robots, most of which are appliances, so their character models are very sleek and futuristic. The Wraaks are animals that are not anthropomorphic (i.e. rats, badgers, polar bears, etc.), but their character models are very disgusting and savage-looking. The Anthropists are mostly primates or similar, so their character models are somewhat human-like and clean.
Post Human W.A.R is a turn-based strategy game that uses hexagonal spaces on the board. Among the spaces are several types of obstacles. These include indestructible and destructible pieces. The indestructible pieces are mainly aesthetic while serving as a way to limit movement or attacks. The destructible pieces include simple hurdles that must be destroyed for troops to move through while not blocking ranged attacks. Another destructible is a murder-hole piece. These allow ranged attacks to go through only if the ranged unit is immediately next to the piece, otherwise it must be destroyed. These make for interesting strategies.
The units are split into ranged, melee, flying, and Area-Of-Effect. At the beginning of each game the player is given a set amount of points to ‘purchase’ units. Each unit costs a varying amount points. The stats for each unit vary by attack power, defense, health, move speed, and attack range. Certain units have special attributes, such as Dodging or Double attack. All three factions have units with these attributes. Further comparison between the factions show that they are extremely clone-like in their balancing, aside from the most expensive units and the “healer” units.
Now onto the things that worked, and those that didn’t. The backgrounds are fairly bland while the sounds are loud and repetitive. I would like to see more of a difference between the factions’ units other than looks while still remaining balanced- however it is something I consider to be nice since turn-based strategy games are not my forte. The art style of the game is easy on the eyes and the one-liners uttered by the characters are funny the first few times (however, I eventually turned all sounds off).
All in all, I feel like this will turn out to be a decent game for the strategy game lover and while the game is still unfinished, it has room to grow.
Here is the Post Human W.A.R Teaser Trailer:
Post Human W.A.R is now on Steam Early Access.