Mirage: Arcane Warfare by Torn Banner Studios is a first-person combat game, where you battle opponents with several types of melee weapons, swords, maces, axes, etc. There are also special moves that one can use during battle and can possibly catch another by surprise. Each class has a certain set of moves and weapons, that determine their individual play style, but the main goal is to kill enemy players without taking losses. If you are a fan of Overwatch or For Honor, you’ll like this, because it takes the fun, fast paced fighting in Overwatch and the up-close combat style of For Honor and brings it together to create an action-packed game.
There is a total of six classes in Mirage: Arcane Warfare, Taurant, Vigilist, Vypress, Alchemancer, Tinker, and Entropist. Each class has a certain set of abilities that help in given situations. The Taurant and Vigilist are the tanks of the game, they are usually at the front of any brawl that takes place. The Vypress, Alcemancer, and Tinker are the support play style, sneaking in hits when they can and getting behind the enemy while they are distracted. The healer on the team is the Entropist, which can come in handy when outnumbered. All these classes can provide for a variety of strategies that can either make or break the outcome.
There is a large variety of customization for characters in Mirage: Arcane Warfare, from what color your character’s hair is to what weapons they have. Each character can be changed to an individual liking, and there are plenty of unlockable items that are possible after each match. Not only can you change your armor, but you can also change the colors and accents to what you like, and again there are more options once you unlock them. For the six classes of characters, five of them use weapons, while one strictly uses magic. The five that do use weapons, have two weapon classes each. Weapons can be interchangeable and there are plenty of chances to get new weapons after each game.
As I stated earlier, the gameplay is a mix of Overwatch and For Honor. The fast-paced combat gives that rush feeling, especially when the score is close and the time is running down. The melee combat style for the classes is great, and the mechanics of it are really simple to master. If you chose a faster character, it can be easy to block an incoming attack and then dart to the side to attack. The slower ones usually have more health which can come in handy when going against more than one person.
There are a few maps that are available in the beta, some which are arena style. The maps are pleasantly simple, but there are enough obstacles to outrun or flank the enemy. The game styles are the usual, team death match, escort, etc. There was one that I enjoyed a lot, the objective was to wait for a point to spawn, then you fight to grab the object at that point. Whichever team grabs it has to fight towards another point to bring the object to earn points.
Overall Mirage: Arcane Warfare was really fun and easy to get a hang of, I recommend people who enjoy games of this type to definitely give it a try. The only thing I can think of to implement would be a super ability, it could make the big brawls that much more epic.
Watch the Mirage: Arcane Warfare Launch Gameplay Trailer:
Mirage: Arcane Warfare is available for PC via Steam.