We’ve had the pleasure of interviewing Marketing Lead, Will Nixon of Razor Edge Games about their game, Epocylipse: The AfterFall.
1. Epocylipse seems to be evolving since we’ve last covered the game. How do you see the final cut of the game?
Epocylipse has definitely evolved in a year’s time. Razor Edge Games’ mission is to strive for originality and to push the envelope on what is possible in today’s world of gaming. We want to deliver a quality product that is fun and entertaining, and seek to make sure the games that we create bring people together and leave them with stories they will share for a lifetime.
With that being said, our goal for Epocylipse The AfterFall… has always been to bring a turn based RPG, tabletop-based experience to cinematic life. First, our team has expanded greatly over the last year. We now have well over 230 team members working on the game, which has allowed us to expand on the content we can include in the game. Examples of this would be the ever expanding story, which directly translates into allowing us to create many different detailed levels the player can explore.
The second area you will notice an evolutionary change in is the stunning level of detail that our teams have put together for Epocylipse. From the many different plants and flora, to the different vast landscapes you’ll come across, all the way to vehicles, weaponry and armor .. the level of detail that has been put into Epocylipse The AfterFall… is second to none.
2. Do you have any plans to go on Kickstarter or Fig?
3. Do you have any future plans to release Epocylipse the AfterFall on consoles or do you plan to stick to PC via Steam?PC is going to be our primary format for our initial release, with console porting being looked at in the near future. A benefit of Unity as our game engine is it’s ease of compatibility towards consoles, so it’s on the radar. In regards to the platform of choice for PC, we are still exploring the many options out there.4. When is the game slated for release?Our plan for sales to begin is currently slated for Q4 2017.
5. Last, but not least, if you could be any video character ever created, who would you be?
CEO, Mike Weiser: “I personally don’t like pre-made characters you must play in most games. I enjoy games that allows me to create my own character and story.”
Game Director, Dustin Kasprzak: “Star Killer, also known as Galen Marek from Star Wars: The Force Unleashed, because his overall struggle and evolution of both the light and dark sides of the Force make him both a valuable ally and deadly adversary.”
Writing Lead, Andrew Dean: “Darth Revan from Star Wars: Knights of the Old Republic, because he’s a bad ass whether he’s good or bad. Plus he has a cool outfit.”
Marketing Lead, Will Nixon: “Fei Fong Wong from Xenogears, because he is the embodiment of how you’re forced to adapt and evolve throughout the course of your life. Plus, who doesn’t like piloting an awesome Gear?”