“It was no easy decision to return to Kickstarter. After evaluating the progress made on the project, thanks to the funds from our previous Kickstarter campaign and the over £100,000 we have spent out of our own pockets, we have gotten to a point where we need additional funding. The money is for one final push to take the game past the current Prologue Chapter we have released to the public.” said Anatoliy Guyduk, lead developer at Studio MONO.
“We switched from Ogre 3D to UE4, and are thrilled with the improvements in both the visuals and the performance of the game. The Prologue Chapter, which is up to four hours long – depending on how much you explore and do, will show you how passionate we all are for InSomnia. We hope that you’ll support us in our dieselpunk inspired journey, one last time!”
InSomnia is dystopian vision, set in a murky, retro-futuristic style. The game takes place on a colossal, semi-deserted interplanetary space station. Having left their dying planet behind, this space metropolis, along with its inhabitants, has been moving towards the distant, ghost-like Evacuation Point for the past 400 years, where the descendants of the once great people hope to start over the history of mankind.
InSomnia Game Features
- Multi-layered role playing game
- Dark retro-futuristic setting
- Hardcore gameplay
- Non-linear story
- Colossal space metropolis to explore
- Realistic combat system
- Generated quests and events
- Atmospheric ambient soundtrack
Here is the InSomnia Kickstarter trailer:
About Studio Mono
Studio MONO was founded in Samara, Russia in 2011 by Anatoliy Guyduk. With a core development team, they’re joined by freelance individuals from all over the world – including Malaysia, the U.S., Russia, the Netherlands and Ukraine – Studio MONO is a talented group of professionals who have been active in the world of game design for many years.
You can help support InSomnia on Kickstarter right now.