Insanity’s Blade Audiovisual and Gameplay Overhauled, Video

Developer Causal Bit Games has overhauled the audiovisual and gameplay features of Insanity’s Blade.

Insanity's Blade Audiovisual and Gameplay Overhauled, Video


The developer has revamped the  the art assets, music, game mechanics, and level design of the Wii U title.  Lead Developer, Chris Obritsch, writes:

With the addition of the second player, we’ve decided that the old Nintendo styled stages were no longer going to work. We’ve made them all more arcade or SNES like in order to accommodate both players on screen, no chance of getting stuck behind a million walls!

With the rebuilding of the stages came a ton of all new graphics and effects. Stage one, as you will see in the video below, has had many additions made to it aside of the new level layout. Stages like the plagued city and the graveyard which were originally wall jump heavy, have now been stretched out with minimal wall climbing parts and way more action. Wall climbing is easier with single player and causes a lot of issues between players falling and jumping when near the bottom or top of screen.

Also, the heroes have been updated with a grab button. You can now toss zombies freely through the air as well as the addition moves that came with grabbing certain zombies like using an arm as a weapon, tearing a zombie in half over your head or mashing it’s neither regions with your boots.

Full sound and proper music has also been added in game now.

Also – you’ll notice in the video we’ve added widescreen support!

Take a look at the Insanity’s Blade Stage 1 new build playthrough video, which includes a boss:

What did you think?

Source: Nintendo Life