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GameMaker Studio 2 Enters Open Beta Period for Mac

GameMaker Studio 2 Enters Open Beta Period for Mac

DUNDEE, SCOTLAND – JUNE 29, 2017 GameMaker Studio 2, one of the leading 2D game development engines, is a giant step closer to its release on Mac OS as the engine heads into open beta testing. Professional, amateur and student developers focusing on the Mac platform will now have access to the robust features and tool sets YoYo Games, creator of GameMaker Studio 2, put together in this latest iteration on the popular platform.

GameMaker Studio 2 on Mac OS is completely on par with its Windows and console siblings, keeping intact the vast upgrades and overhauls made in still-new engine released earlier this year. YoYo Games has developed a product for all levels of expertise as seen with the trademarked Drag and Drop system (DnD™), which translates desired actions into actual, functioning code designed for beginners. Professional developers retain the same powerful programming language and comprehensive set of tools for advance exporting and rapid deployment across all leading platforms including mobile, console and desktop.

“Mac owners love video games just as much as PC or console owners,” said James Cox, General Manager of YoYo Games. “Bringing GameMaker Studio 2 to Mac will help us reach as many budding or expert developers as possible. With GMS2 we are eliminating the OS roadblock many developers find themselves behind when they want to focus on the Mac platform.”

With GameMaker Studio 2 more widely available to Mac developers, students and educational institutions can broaden their usage of the engine and begin, or continue, their journey into game creation. Anyone using the engine will also benefit from many improvements including:

  • Workflow enhancements: a new innovative workflow and seamless path from DnD™ to actual code with multiple workspaces, user definable resource views, real-time updates from one editor to another, and cross platform source level debugging;
  • Level editing features: new layer-based level editing gives developers the ability to create more complex visuals with backgrounds, tiles, instances, assets and paths. New features also include level inheritance to create multiple levels at once, and an advanced tiling system that automatically selects the right tile for the job;
  • Cross-platform development: available for Windows (Vista and above) and soon for Mac OS X for target development across multiple platforms including Windows Desktop, Mac OS X, Ubuntu, iOS, Android (including Android TV, Amazon Fire and Fire TV), Microsoft UWP, PlayStation 4 and Xbox One;
  • Native extensions: Game Maker Language (GML) supports all native targets to simplify the cross-platform development.

Anyone seeking to participate in the GameMaker Studio 2 open beta for Mac OS may visit https://www.yoyogames.com/get for instructions on how to sign up.

Related: GAMEMAKER STUDIO 2 Now Offers Console and Ultimate Licenses to Game Developers

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