I’d like to thank the THQ Nordic developers for having me visit their E3 2017 Booth and experience SpellForce 3 and ELEX.
SpellForce 3 is a multiplayer set within a rich universe and lore while supported by an epic and sophisticated storyline. A unique blend of the RTS and top down RPG genres, SpellForce 3 offers players various multiplayer modes, including co-op and versus battles.
In SpellForce 3, players are taken back to the roots of the SpellForce saga to experience war-torn times in the world of Eo. Command your troops, level/gear/skill up your party of heroes, strengthen your armed forces, conquer pivotal zones to expand your sovereign territory, and experience the world-changing events that will lead up to the convocation ritual at close quarters.
“While I’m not a huge fan of this type of genre, (similar to Diablo 3 in which the camera is from the skyview), I have to say is that the graphics of SpellForce 3 were pretty nice and that it was a cool concept to be able to control not only main characters but also simultaneously control armies as well.”
ELEX is a handcrafted action role-playing experience set in a post-apocalyptic science-fantasy universe, putting players into a huge, seamless open world full of original characters, mutated creatures, deep moral choices and powerful action. From swords and axes to bows, crossbows and harpoons, ELEX offers one of the widest selection of weaponry in the history of role-playing. Pick up a shotgun, power up a plasma rifle or unleash a flamethrower – there’s a weapon and combat style for every fighter out there. Then find a companion, choose a faction and influence the world; in ELEX, every choice will forge the future of your game.
“ELEX was a very intriguing game that left me wanting to play more at the end of the presentation. What I liked the most was the fact that the environment was so vast yet there is not a single loading screen, meaning you can walk from one side of the map to the other without ever stopping, resulting in a very seamless experience. Another cool feature is that the factions are not inherently good or evil like most games, meaning that it really comes down to player preference and values.”