Gaming Cypher

The Latest Video Game News and Reviews

BLASTERS OF THE UNIVERSE Neon Bullet Hell Heading to PS VR Feb. 27

BLASTERS OF THE UNIVERSE Neon Bullet Hell Heading to PS VR Feb. 27

VR Arcade Shooter Will Kick Your A**, Sorry Not Sorry

VANCOUVER, Canada – Jan. 25, 2018  Primetime Emmy Award-winning developer Secret Location and publisher Archiact have joined forces to bring the unabashed bullet hell mayhem of Blasters of the Universe to PlayStation VR. Available on Feb. 27, 2018, nimbleness will be key in Blasters of the Universe as players duck, dodge and deflect their way through increasingly challenging levels in a neon-bathed world inspired by the outrageous cover art of 90s VHS tapes.

Praised by critics and players alike on HTC Vive and Oculus Rift, Secret Location’s arcade shooter Blasters of the Universe pulls PS VR gamers into a searing technicolor VR battle against nerd-turned-evil-genius Grand Master Alwyn. His endless waves of spiraling projectiles and hordes of minions encapsulate the player in an onslaught of danger that’s core to the notorious bullet hell genre. But even those who master the game’s physical challenges will struggle to maintain their composure against Grand Master Alwyn’s embarrassing attempts at hurling terribly outdated insults towards the player.

BLASTERS OF THE UNIVERSE Neon Bullet Hell Heading to PS VR Feb. 27

“We made Blasters of the Universe with Archiact to inject the pure intensity of classic bullet hell games with modern VR’s innate ability to immerse and impress gamers. This game also really takes advantage of VR’s accessibility, making the infamous bullet hell genre a cinch to pick-up-and-play while still honoring its challenging roots,” said Josh Manricks, Technical Director and Project Lead at Secret Location. “I just have one piece of advice for those new to our game: careful not to eye-roll yourself to death – Grand Master Alwyn is seriously ridiculous!”

Blasters of the Universe requires two PlayStation Move controllers, one for shield-wielding and one for brandishing a weapon with over 130,000 ways to customize it to match the player’s style. Those preferring an easier experience can tone down the action with the all-new Casual mode that brings down the difficulty of enemies’ attacks. On the flip side, those seeking a true test of endurance and adrenaline can engage with the Endless mode that’s tailor-made for high score junkies.

Blasters of the Universe was developed with the support of the Canadian Media Fund and Ontario Media Development Corporation.

Website | + posts

I have always enjoyed playing video games and am a programming team lead for a video game company. I co-founded Gaming Cypher because I enjoy the gaming community and would like to provide the best news service around. Feel free to ask me any questions and I will make sure to get back to you quickly.