There are a lot of different types of RPG games, and different gameplay styles. Torment: Tides of Numenera is something else. I have play Dota 2, Dragon Nest, Final Fantasy, etc, everything has a different play style. But there are a lot of things common in them, the character build intelligence, we fight the mobs / enemies and bosses. Torment: Tides of Numenera is something else in itself.
The game is developed by inXile Entertainment, and published by Techland. Torment: Tides of Numenera is a totally different piece of gem in the gaming industry. This game is in a 3D world, your character is movable but everything we do is text based, and if you miss anything it can mess up your story line. The story I played is unique within itself as well.
The gameplay is pretty simple with the movement and different areas in the game, you move and finish the missions, most of the missions are non-combat. You just talk to the right person with the correct items in your inventory and enough of the stats to actually execute the action.
Torment: Tides of Numenera has Stats, Might, Speed and Intellect, they have pool for the stats, where you can actually use those stats to complete specific task in your objectives, where either you can use Deception or Perception, you can lie through your way or you can tell the truth – each action has a different effect to the tides. The player has different tides, each tide denotes different properties and different effects on the people around.
Torment: Tides of Numenera is complicated design, as everything is text-based we have to carefully read most of the things and take the move depending on the best situation. Sometimes the quests are completed but sometimes they fail, it also means that each fail or complete has its own perks. There are parts that are turn-based fights. Those combat sequences are not so frequent though and there is always a non-combat way to solve most of the issues.
The story is, the player is like an archangel deity. We have dropped from somewhere high on the current world and we fall in Sagus Cliff where we have to explore and discover most of the things. Then we gain companions to help us grow and excel further.
The downside of Torment: Tides of Numenera is that on PS4 it has a lot of frame rate drops, and the movement from one location to another takes a lot of time, each time we have to wait for it to load. There are only a few locations where the game is working pretty smooth.
There are not many tutorials, most of the stuff I learned was from experimenting mainly, and that consumes a lot of time in understanding the game itself. As you move forward through the game it’s really great as more combat events occur and we have to make a lot of decisions, which decides the fate of the game in long term.
All in all, Torment: Tides of Numenera is pretty interesting and worth a try, as you delve deeper into the game you will get addicted to finish it. The only downfall is the long loading time and the frame rate drops.
I would definitely give it 8 stars, as it has a lot of potential especially if the frame rate and loading issues are solved pretty much.
Here is the Torment: Tides of Numenera Gameplay Trailer:
Torment: Tides of Numenera is now available for PS4, Xbox One and PC (Steam).