- Upgraded the save slots from three to 99
- Introduced “Last Campsite Save”, which automatically saves your progress up to the last campsite you have visited
- Added stereoscopic 3D reticle
- Fixed issues with the discovery of the Unworthy campsite.
- Fixed a problem that occurred when traveling back to the Sacred Hall Basecamp after that story has been completed
- Fixed a playthrough stopper in Chasm Bridge
- Fixed a playthrough stopper that could occur when loading a saved game created in the Coastal Forest after upgrading the axe but before opening the gate
- The active selection in the main menu no longer changes due to the rotation of the menu itself
- Fixed Mouse and Aim Sensitivity slider settings getting rounded to coarser values on save
- Fixed a crash in multiplayer that could occur while migrating hosts
- Added functionality to activate and deactivate DLC multiplayer maps during matchmaking. Maps can also be manually activated and deactivated in the new ‘Match Making’ menu in the ‘Options’ menu.
- (DX11) Fixed a few self-shadowing artifacts in the beach
- (DX11) Various performance optimizations
- (DX11) Improved sunlight shadow quality
- (DX11) Lens flares now render correctly in stereoscopic 3D
- (DX11) Improved exclusive fullscreen <-> windowed transitions
- (DX11) Fixed occasional crash on startup related to stereoscopic detection
If the new patch gives you problems, you can revert to the older version.
How are you enjoying playing Tomb Raider so far?