In a new web post, Titanfall designer, Geoff Smith, describes ‘Runoff’ as :a compact map with lower canals ideal for Titan combat, and upper levels better suited to Pilot confrontations.”
In addition, Smith said,
“Runoff was an experiment to try and make a small map but still allow Titans enough pathing options so that they don’t feel constrained or limited.”
“The core concept of the level is multiple layers of paths: concrete canals filled with water and trash below, and upper levels that are cleaner and more industrial. I thought the canals would be cool for Titans to fight in, with Pilots able to jump across them. I also set out to make more choke points in the level, something that is pretty hard to do in our game, at least for Pilots with their enhanced mobility.”
The three main buildings are at the heart of Runoff and tower above a trench that acts as the “central artery” of the map. This can either trap Titans or provide them with an exit. In Capture the Flag, the hot zones are at either end of the trench. Smith stated that the map is adaptable, and is played differently in each mode.
Take a look at the new Runoff screenshots below:
You can also take a look at the Titanfall Angel City gameplay overview and tips video here.
The Titanfall Expedition DLC costs $10 and is included in the Season Pass. What did you think?