Starpoint Gemini Warlords developed by Little Green Men Games is a space simulator, RPG, 4x title that conquers great graphics and the free roam experience. The game offers a near endless amount of playtime and ultimately lets the player choose however they want to spend it.
Gameplay- The gameplay starts with a tutorial showing the controls of the game, and the beginning of the storyline campaign. The major issue I had was learning the controls and being able to navigate direction. The POV gives a lot of freedom that I was not expecting and I had a hard time controlling it. I was well over 20 minutes in before I had a real grasp on movement. It also didn’t help that the settings were set too high for my laptop giving it some serious lag. Once figuring out controls the player can begin the journey and create their players identity and start out for the galaxy.
Starpoint Gemini Warlords holds a lot of content, and on a large scale, allowing the player free roam to fight and build however they choose. Difficulty controlling the ship made it hard to really fully enjoy the game but I imagine that I barely scraped the surface on what else there was to do. If any changes were to be made I think the main change would be to provide more information on what actions/activities do what and why you should be doing them, as well as making the interaction actions more accessible.
Storyline- As mentioned above there is a campaign, and it is fairly captivating but it really becomes however you make it. You are whatever you want to be and you can build your fleet of ships and conquer the galaxy. Freedom of choice lets you pick the abilities you have and what ship you fly and much more. I really appreciated the preset choices for your character image and the questioning to find out what skills you have in dialogue.
Design- The graphics of the ships and of space are vibrant. It gives many opportunities while playing to look at the detail of each ship whether it’s an enemy or your own and gives tiny details like scanning a ship time to shine. The graphic aspect is very much a highlight of what is great about the game! Now sound wise I found it to be a little lackluster. The characters in my opinion could use a bit better voice actors, as well as improvement on battle sound effects. I found that gunning down another ship felt unsatisfactory. The music wasn’t bad but I prefer something perhaps more akin to the feeling Halo music gives me.
The developers put a considerable amount of time into building Starpoint Gemini Warlords and certainly it shines at times. Like many games though, I do find room for more improvement. The base price of $35 dollars is a price worth committing to if you know what to expect. I myself have not played the former titles in this series and I did not know what to expect. The experience that I had is not really worth $35, but (I find myself to be unfamiliar with 4x, 3-D space simulators) to each his own. If you enjoy other titles that fall under the category that Starpoint Gemini does, and have the specs to run it easy peasy, I would suggest purchasing it because it does its job well. However, those who aren’t accustomed might have better luck trying something else and coming back to it at a later date. The game is worth the price and a high rating for some people, but I don’t suggest it for everyone. For that reason, the final score given is a 7 out of 10.
Starpoint Gemini Warlords is now available on Steam.