In an interview with Xbox Official Magazine, Ubisoft discussed how the next Splinter Cell game could be completely different.
Ubisoft’s Animation Director, Kristjan Zadziuk, discussed the IP’s future, conceding that Ubisoft Toronto has yet to perfect the Splinter Cell formula.
“We haven’t got the luxury of Assassin’s Creed where we know our formula; we’re still evolving.”
“If you look at them, there’s no two Splinter Cells that are the same. They’ve all evolved and adapted. That, to me, is what makes it really exciting. We’re getting closer to what that game is, and maybe it isn’t necessarily about Splinter Cell being a 15-16 million Call of Duty-type best-seller. Maybe it’s just about it being the best Splinter Cell that it can be.”
“Far Cry 3 is such an expansive game, so they’re trying to find you an organic way of giving you a map. That wouldn’t work for Splinter Cell – there’d be no point in Sam climbing to the top of a tower and pressing a button. But then again, we have our version of active sprint. It’s not a way of copying Assassin’s Creed, it’s our way of making Sam more fluid.”
You can also check out the Splinter Cell: Blacklist reviews and launch trailer here.
What are your thoughts about a different Splinter Cell game?