SimCity Update 3.0

SimCity will be temporarily taking down all servers at 9am PDT to issue Update 3.0.

You can see the full update notes below:
• New: Added more Hotel models to increase hotel variety. 
• Traffic: Updated routing system to improve traffic. Routing system now understands more information about u-turns, required vehicle stops, and vehicle behavior on certain road types. This should make traffic smarter. 
• Traffic: Commercial and industrial buildings stagger their work shifts to start throughout commute hours instead of at the top of the hour. This should reduce traffic. 
• Traffic: Fixes one issue where a car won’t move causing traffic to back up behind it. 
• Traffic: Vehicles can now make right turns on Red. This should improve some cases of traffic. 
• Traffic: Trading polish that will improve regional traffic when one city has a lot of jobs and its neighboring city has a lot of workers. 
• Air Pollution: Fixed more issues where cities that placed air polluting buildings received large amounts of air pollution from unknown sources. 
• Service Vehicles: Fix for disappearing service vehicles on cities that whose vehicles had disappeared before update 2.
• School Buses: Fix for issue where school buses were getting stuck at neighbor’s city or arcology. 
• Audio: Tuned audio on French Police Station. 
• Trading: Fixed issue where fire services were not trading consistently between Brakeman’s Folly and Twain in Whitewater Valley. 
• Trading: Sewage trading: Sewage will now take a more direct route to regional sewage plant instead of throughout the city. 
• Trading: Made gifting more reliable. 
• Ferry Terminal: Ferry Terminal can now send its sewage to the output pipe and treatment plant. 
• RCI Tuning: Fixed issue where sims going to a park via transit would sometimes lose their money or happiness on the way home. 
• RCI Tuning: Bulldozing abandoned or rubble buildings will now prevent new developments for 6-12 hours. 
• RCI Tuning: Less Happiness is taken from wealth 2 and 3 buildings when rent is due when no money is present. 
• RCI Tuning: Fix for issue some users experienced where buildings would stay abandoned because moving trucks would not be able to move in. 
• Trees: Trees now last longer, but also do not eliminate as much ground pollution. 
• Radiation: Radiation causes less ground pollution than previously. 
• Transit: Changed thought bubble suggestion to add more trains to deal with crowded passenger trains to suggest that you add more train stations. 
• Transit: Improvements to lights to make rail look better at night. 
• Transit: Streetcar stops can now be placed directly on standalone streetcar tracks, and passengers can walk along the tracks to them. 
• Transit: Tuned the chance buses or streetcars will go to high-traffic stops first as a minor traffic improvement. 
• Roads: University pedestrian paths can now cross streets. 
• Manufacturing Trucks: Fixed issue some users experienced where manufacturing trucks left the city and were lost permanently. 
• Delivery Trucks: Fixed issue where some users would experience a loss of resources is their delivery trucks returned to garages without proper storage. 
• Sports Parks: Tuned the amount of skateboarders and neighborhood athletes at the sports parks. 
• Data Layers: Zones are now visible in heavy data layers. 
• Edit Mode: Added more valid snap points in edit mode. This improvement is most noticeable on Parks. 
• Buildings: Addressed some cases where buildings would stack on one another.

Here is an addition to the Update 3.0:

In addition to Update 3.0, Oceanic 2, NA West 3, Europe West 6, and Antarctica will also receive server upgrades. Thanks for your patience.
— SimCity (@simcity) May 8, 2013

Are you looking forward to the update?

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