Linus Blomberg, CTO and Co-founder of Avalanche Studios, said that a new console cycle was ‘needed desperately’ due to the competition from mobile platforms and because PC’s have overtaken consoles by a large amount.
He said: “It’s always very exciting with a new console cycle, for a number of reasons. The consoles desperately need a boost since having been overtaken in terms of performance by PC’s several years ago, and also losing market share to mobile platforms.
In addition, he revealed that the PS4 will accomplish a lot of things due to the business model behind it and will open up new opportunities. “The PS4 will not only be a very powerful gaming machine from a hardware perspective, but it will also be a social tool and integrated marketplace more akin to the successful mobile devices. It’s the best of all worlds in a way; great performance for demanding high-end gaming, good social ecosystem and connectivity, and integrated business marketplace. For Avalanche Studios as an open-world games developer this is super exciting and opens up many new opportunities.
He added: “It’s a perfect fit for the types of games we do, and we are confident that we’ll bring open-world gaming to a whole new level because of it. I’m glad Sony decided to go with 8gb RAM because it means that the PS4 will out-power most PC’s for years to come. The off-the-shelf philosophy behind the architecture makes sense from a pricing and heating point of view, but it also means that Sony more easily can make incremental improvements of their system. If that’s actually their plan I don’t know, but it could help preventing the inevitable loss of market shares that the long console cycles entails.”
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