The Oculus Rift maker would like to release the VR headset to the public next year, and intends to keep the launch price as close to $300 as possible.
CEO Brendan Irib said that his team’s focus is to focus aon PC and next-gen cellphones instead of consoles.
“It’s the innovation, and how fast cellphones are now improving. Where we’ll be with the next Galaxy or the next iPhone compared to where consoles are. Those things are almost doubling every year, compared to a console that’s just stuck it out for eight years. It just makes us very excited.”
“Consumer release-wise we haven’t set a date yet – it’s not going to be this year but we would love it to be next year – we want it to be right,” he told us. “We don’t want to announce any dates because frankly we just don’t know when it’s going to be really ready for the consumer market where everything is tied together – you have the form factor, HD, motion blur eliminated… so we don’t know how long that will take, but it’s close – we have internal prototypes which have a lot of each thing solved and it’s such a magical experience when you see it all together.”
“There’ll be other people that end up doing VR, it’s not like Oculus is going to be the only VR provider – and I think there is a lot of innovation still to come.”
“This is one year in, right? Imagine where we go in the next eight to ten years. It’s going to accelerate so quickly, with the resolution, positional tracking, hand tracking – you should be able to be in there and see your hand without any latency in the future, and you should be able to look at other avatars in the game and see mouth tracking without any latency tied to voice.”
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