New Team Fortress 2 Update to Rebalance Weapons and Items

Posted on Jul 10 2013 - 11:36am by Gaming Cypher

team fortress 2

Valve is bringing about changes to the balancing of weapons and items in their latest update for Team Fortress 2. Below is some of the information from the Team Fortress 2 blog, starting out with changes to the “banner” items for the Soldier:

To start with, let’s look at the “banner” items for the Soldier. The most popular of these by far is The Buff Banner, which provides an offensive buff enabling nearby teammates to do additional burst damage. Conversely, The Battalion’s Backup, another Soldier “banner” item, is barely ever equipped. The Backup’s owner-equip rate is well below what we’d consider healthy, with less than 15% of players who own it ever equipping it. If this data wasn’t enough, the feedback we’ve gotten from the Backup’s owners easily corroborates the lack of interest.

Clearly, we needed to bring The Battalion’s Backup up to parity with the usefulness of The Buff Banner. Previously, The Battalion’s Backup rewarded players for taking additional damage, making it a frustratingly high-risk item. We found that most Soldiers would die well before they were able to build a full charge. When the next update ships, The Battalion’s Backup builds up its charge by dealing damage rather than receiving it and provides additional damage resistance while active.

Valve is also making changes to the Dead Ringer:

Let’s look at another example with the opposite problem: The Dead Ringer. At roughly 80%, the equip rate for the Dead Ringer is staggeringly high. Given the many other items available in this category, this means that players feel they don’t have any other viable option but choosing the Dead Ringer. We’ve gotten emails from players who describe the item as frustrating to fight against, requiring too little skill from the Spies and too much from their opponents.

In our next update, the Dead Ringer will work generally the same way it always has, letting Spies feign death to escape from damage that would have otherwise killed them. However, now any damage the Spy takes after his “death” will decrease the maximum length of time he can spend cloaked. This gives any players chasing the Spy more of an opportunity to catch up and deal a real finishing blow, while also requiring more skill from any Spy trying to make his way to actual safety.

In order to read the blog post and see all of the changes in the update, visit the official website. Are you excited about these changes that Valve is making to Team Fortress 2?

New Team Fortress 2 Update to Rebalance Weapons and Items was last modified: July 10th, 2013 by Gaming Cypher