This is Gaming Cypher’s iPAD review for Daedalic Entertainment’s point and click adventure, The Whispered World. In order to conform to the iPAD, the developer had to completely revise the game and its control mechanisms.
In The Whispered World you will play as Sadwick the clown, who travels the world with his family and their circus. Sadwick continues to have nightmare visions in which he brings ruin to his own world. The storyline will have you (Sadwick) and his pet caterpillar, Spot, going on great adventures, meeting wondrous characters and facing whimsical situations. You will find that Spot will be your biggest find, as he ends up following you everywhere you go and helps you interact with objects and situations.
The story begins in the middle of the woods where you are tasked to find numerous objects either by observing, activating or adding them to your inventory. We found that the conversations right off the bat were a tad too long so that was a bit distracting and sometimes even annoying. As we continued to play, we ran into several puzzles and interactions that were somewhat confusing. An example was picking up some items that did not make sense in the current scene that we were in so we basically just had to store them in our inventory and hoped that we would soon know what to do with them.
The graphics included woodsy shades of reds and browns and fitted the game very nicely. We appreciated the great artwork in all of the stages as they seemed to set the circus/woods scene with a great feel. The sounds of the game blended right in with the story line and were pretty enjoyable and almost had a soothing feel to them.
As far as the replayability of The Whispered World, there isn’t one as once you solve the puzzles and progress, the game will remain the same even if you started all over again.
Here is The Whispered World iPAD release trailer:
We are great fans of Daedalic and enjoyed the fun storyline of The Whispered World. However, the game crashed a couple of times while playing, but we were able to jump right back in where we left off.