Hyper Universe is a 2-D MOBA by CWAVESOFT and Nexon America. I do not usually play MOBAs—mainly because I’m bad at them, to the point where I’m accused of purposely ‘feeding’ points to the enemy side because of how much I’m being killed—but I will still try to give this game a fair review.
Like most MOBAs, the objective of this game is to clear a path to the enemy base. This is accomplished by destroying all the enemy turrets down one lane. Because this game has 2-D movement, the lanes are hallways. You transition between the different hallways by climbing ladders, jumping onto springs, or jumping into holes in the floor. Throughout the match, both bases will deploy a row of troops into each hallway with turrets. A match is won once the enemy base itself is destroyed.
Characters can regain their health at the base or through certain abilities. All characters have an ability to teleport back to the base, but this ability takes five seconds to activate and will de-activate itself if the character is hit by an attack.
There is good character variety in the game. While the characters conform to one of 6 roles—tank, specialist, assassin, striker, support, and bruiser—they all play somewhat differently from each other. There also does not appear to be a theme among the characters; I found knights, Vikings, wizards, robots, and super heroes among the roster of characters.
All characters come with one pre-made load-out for people like me who don’t look too far into building the ‘perfect’ build (I’m beginning to understand why I die so often in these games) and 4 empty load-outs for players to customize to their hearts’ content. You can gain new gear each time you unlock a new character or level-up your profile. There are probably other ways of unlocking new gear, but I didn’t see them.
Gold for kills is shared equally among the players of a team. All players that play a part in bringing down a foe are rewarded. I rather liked the inclusion of this as it prevented ‘kill stealing’ that happens so often in other games.
I was not able to review the PvP aspect of the game due to what I’m assuming was a lack of interest. I waited in a que for PvP matches for five minutes—on a Saturday afternoon—and there were no matches. As such, I was unable to review how the game does in PvP. Considering how elitist some MOBA players can be, I was somewhat glad that I wasn’t able to do a PvP match.
Overall, I enjoyed playing Hyper Universe. It was simple enough for players who are new to MOBAs to get into the game (and for people like me who are bad at traditional MOBAs) and at the same time allowed for complexity in strategy. If I were to make a complaint, it would be for the lack of map variety (the last time I played the game, there were only two maps to choose from). As such, I think a fair rating for this game would be 8.5/10.
Hyper Universe is available for $15.99 via Steam Early Access.