In a press release sent to Gaming Cypher today, developer Gigatross Games, a Canadian indie game studio active since 2010 sent us new details about RPG Grand Class Melee 2.
Operating out of Kelowna, BC, Gigatross was founded by game designer Jacob Cinkant, programmer Tyler Cinkant and artist Trevor McAleese. In late 2011, the three-man team released Grand Class Melee, a single-console multiplayer RPG-influenced battler for the Xbox indie games market. While the team has tackled many projects in the meanwhile, its sophomore commercial project is the ambitious sequel to its original title.
In June of 2014, Gigatross Games submitted Grand Class Melee 2 (GCM2) for the Steam Greenlight community’s consideration with ambitions toward Steamworks integration to provide GCM fans the online multiplayer experience they’ve long requested.
Grand Class Melee 2 is an RPG job system arena fighter featuring a huge roster of over 60 character classes to battle with. Drawing inspiration from JRPG favorites and the competitive classics of console multiplayer, players progress through 8 intensifying rounds of fierce combat, gain new abilities each round and build up their arsenals to the top of the class tree.
To bolster the slash/thrust/parry weapons-based melee, every player pairs the new ability of their chosen class with one earned from a lower class for an ever-evolving, two-fisted loadout. With up to 4 players mixing & matching, the possibilities are sprawling!
Here are the new screenshots:
Take a look at the Beta gameplay trailer:
GCM2 was Greenlit at the end of 2014 and is scheduled to launch in Steam Early Access on February 2nd, 2015. The public beta is currently available for play and purchase through Desura, IndieGameStand, ShinyLoot and through the official storefront at www.gcm2.ca.
Source: Press Release and Steam