Global Games Market Forecasted to Reach $100 Billion by 2019

Global Games Market Forecasted to Reach $100 Billion by 2019

Research seminar at the OGA Lounge during GDC predicts PC Games to reach $37 billion

GAME DEVELOPERS CONFERENCE: SAN FRANCISCO – March 13, 2016 – The Open Gaming Alliance (OGA), a non-profit trade association focused on the games industry business, will be presenting new research during this week’s Game Developer’s Conference (GDC) that forecast the global game software market to pass $100 billion in 2019. An overview of these forecasts will be presented by DFC Intelligence analyst David Cole at a seminar on Monday, March 14th, at 3 PM at the OGA Networking Lounge located at SF Green Space at eefg.

DFC Intelligence is forecasting that in 2019 PC games will be the single largest platform at $36 billion. This is up 35% from the $28 billion generated in 2015.

“A major driver of industry growth is not just software but hardware,” said DFC analyst David Cole. “The emergence of eSports and virtual reality is driving consumers to buy high end PC systems to not only play games, but watch others playing games.”

OGA board of director member Matt Ployhar (Intel Corp) is also remaining very bullish on PC gaming:

“I’m very optimistic that 2016 will be the year that PC gaming finally breaks the $30 billion milestone in software revenues,” said Ployhar. “Not only was there a bumper crop of new PC game releases such as Fallout 4, Grand Theft Auto V, & Metal Gear Solid V performing really well on PC for 2015, but this year another incredible lineup of games is on deck withWorld of Warcraft Legion, Civilization VI, Doom 4, and Dishonored 2. Strong release schedules like this also tend to bode well for vendors on the hardware side of the business, too.”

DFC has been providing research reports to OGA members since 2008. The OGA will release its full market report this spring, free to all OGA members. Currently OGA members are eligible to download the new Game Market Analyzer app for iPad at no cost. The Game Market Analyzer is designed to allow developers to identify key markets for their products so they can better focus their efforts. The app was developed by LAI Global Game Services in conjunction with market research firm DFC Intelligence.

“We designed the Game Market Analyzer app with indie game developers in mind. Our objective was to create an easy-to-use tool that would help developers find the best opportunities for their games worldwide.” said David Lakritz, LAI’s president & CEO.

The research panel will take place Monday, March 14th from 3-4 pm at the OGA Networking Lounge at SF Green Space and is open to all journalists and attendees of the conference.

About the OGA

The Open Gaming Alliance (OGA) is a nonprofit corporation whose mission is to drive the continued growth of gaming on Personal Computers, the world’s most popular platform for gaming. The OGA provides an open forum where companies can cooperate to develop and promote solutions that drive the PC gaming industry forward, exchange information and views to promote PC gaming, and share promotional activity designed to grow the PC gaming industry.

>Additional information about the OGA and its role as the voice of the PC gaming industry is available by visiting here.

About DFC Intelligence

DFC Intelligence is a strategic market research and consulting firm focused on interactive entertainment and the emerging video game, online game, interactive entertainment and portable game markets. Since 1995, DFC has published in-depth strategic market reports and subscription-based research services. DFC research is used by more than 300 leading companies in over 30 countries worldwide.

About LAI Global Game Services

LAI Global Game Services is a game localization, marketing and publishing firm providing a range of services to help developers publish their games and achieve success in global markets. Established in 1993, LAI has an extensive network of gamers, local market experts and partners in all major gaming markets worldwide. The company is headquartered in Silicon Valley with offices in Beijing and Tokyo.

Related: Immersive Technology Alliance and Open Gaming Alliance Collaborate