The most popular prize of the European computer and video game industry enters the next round: from July 3 – August 4, 2017, registered exhibitors of gamescom can apply for the gamescom award 2017. An international jury will confer the coveted distinction in a total of 23 categories. As in past years, game fans from around the world can vote for their favorites via the gamescom app, and thus have a say in the gamescom Most Wanted Consumer Award. The ceremonious announcement of the gamescom awards 2017 winners takes place in the context of the world’s largest event for computer and video games (August 22 to 26, 2017): on August 24th at 5:00 p.m. on the social media stage in hall 10.1 we will hear the following: “And the gamescom award 2017 goes to…”. This year too, the Digitale Spielekultur foundation is running the award office.
The gamescom award honors the best games and products shown to the public at gamescom. Potential applicants can this year compete for the beloved prize in a total of 24 categories, and thus have multiple chances to win a gamescom award. Here http://www.gamescom-cologne.com/gamescom/trade-fair/events/gamescom-award/gamescom-award_fuer_alle.php to the general conditions of participation and an overview of the categories.
gamescom award 2017: the jury
The jury has the agony of choice − first in the selection of the nominees, and then when deciding on the winners. That’s because this year too, many exciting submissions are anticipated for the gamescom award 2017. The jury will select the nominees from all submissions upon expiration of the application deadline (4 August 2017, 6:00 p.m.). The basis of consumer voting, and thus of the gamescom Most Wanted Consumer Award is provided by the nominees of the expert jury. Consumer voting starts on August 21, 2017 and ends on August 23, 2017 at 4:00 p.m. The jury of the gamescom award is in 2017 comprised of the following representatives of German and international media and social media companies, as well as of gaming communities.
Prof. Uke Bosse (Media Design Hochschule Berlin), Igor Boyko (Navigator Publishing), Christian Eßmeyer (Amazon), Wolfgang Fischer (PC Games), Manuel Fritsch (Insert Moin), Petra Fröhlich (GamesWirtschaft.de), Brendan Frye (CGMagazine), Andreas Garbe (ZDF), John Gaudiosi (Fortune), Heiko Gogolin (Rocket Beans TV), Tino Hahn (Ströer Media Brands), David Hain (BeHaind), Joachim Hesse (Chefredakteur „Gronkh“), Max Krüger (Frodoapparat), Bertram Küster (Bild.de), Simon Lim (ThisIsGame.com), René Meyer (Die Schreibfabrik), Florian Mundt (LeFloid), Sandro Odak (GameStar.de), Sebastian Ossowski (IGN Germany), Valentin Rahmel (Sarazar), Dennis Richtarski (Rocket Beans TV), Marco Accordi Rickards (GamesVillage.it), Fabian Siegismund (Battle Bros) and Claudio Todeschini (TheGamesMachine.it).