Traplight Secures Further Investments to Launch Its Upcoming Debut Title and to Continue to Build its Games Portfolio Based on Player Creativity
Tampere, Finland – December 2nd, 2015 – Mobile game developer Traplight, a studio focused on user-generated content (UGC) games, today announced that its second funding round has led to an additional €1.3 million of funding, bringing a total investment of €2 million to the start-up studio. The investments gathered from new and previous investors will enable Traplight to publish and further develop their upcoming puzzle-racer as well as to focus on their new game projects based around community creativity.
Led by tech investor Initial Capital, the second round of funding also included previous investors Sunstone Capital and Finnvera Venture Capital, as well as angel investor Kenrick Drijkoningen and former investor Henric Suuronen. Traplight has also received continuous support from Tekes, the Finnish Funding Agency for Innovation, and is currently part of its Young Innovative Company funding programme. The lead investor Initial Capital has an impressive portfolio of investments in several early stage game companies, including hit companies such as Supercell and Glu Mobile.
“We are really excited to be investing in Traplight”, said Shukri Shammas, Founder & Partner of Initial Capital. “We believe the team’s talent, experience and innovative approach to user-generated content will allow them to differentiate in the increasingly crowded mobile gaming space.”
“The team at Traplight impressed me with their relentless focus on quality and user experience,” said angel investor Kenrick Drijkoningen, former Nonstop Games and King user acquisition and digital marketing expert. ”I believe there is a massive target market for this game and the players will respond well to the casual gameplay and amazing art.”
“We are thrilled to get further game industry talent and expertise on board at Traplight” said Riku Rakkola, CEO of Traplight. “The funding will help us finalize our debut title which is scheduled to launch in 2016, and it provides us the opportunity to concentrate on new game projects.”
Source: Press Release