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EA Reports Q2 FY15 Financial Results

Delivers Record High Q2 Net Revenue, Earnings and Operating Cash Flow on a Non-GAAP Basis

Raises Fiscal Year 2015 Net Revenue and EPS Guidance

REDWOOD CITY, Calif.–(BUSINESS WIRE)– Electronic Arts Inc. (NASDAQ:EA) today announced preliminary financial results for its second fiscal quarter ended September 30, 2014.

EA Reports Q2 FY15 Financial Results

“Electronic Arts continues to put our players first, delivering new experiences, innovation and new ways to play,” said Chief Executive Officer Andrew Wilson. “It was an excellent second quarter, with strong new titles, deep player engagement in our live services and ongoing digital growth driving continued momentum.”

“By emphasizing player engagement and our digital live services, we’ve grown revenue, expanded gross margins and delivered EPS well above prior year and our guidance,” said Chief Financial Officer Blake Jorgensen. “We are raising our annual non-GAAP net revenue guidance by $75 million to $4.175 billion and annual non-GAAP diluted EPS by $0.20 to$2.05.”

News and ongoing updates regarding EA and our games are available on EA’s blog at www.ea.com/news.

Selected Operating Highlights and Metrics:

  • Calendar year to date, EA continues to be the #1 publisher on PlayStation®4 and Xbox One consoles in the Western World, led by FIFA 15, NHL 15, Madden NFL 15, EA SPORTSTM UFC®, TitanfallTM, Battlefield 4TM, and FIFA 14.
  • In fiscal Q2, EA’s players logged more than 1.9 billion hours of gameplay on console and PC.
  • Monthly active users for EA’s mobile titles averaged over 155 million in Q2.
  • EA’s mobile sports games averaged more than 40 million monthly active users in Q2, up 250% year-over-year, driven by Madden NFL Mobile and FIFA 15 Ultimate Team™ Mobile.
  • To date, players have logged more than 89 million games of Madden NFL 15, up 48% year-over-year.
  • Battlefield Hardline™ will launch on March 17, 2015 in North America, and beginning on March 19, 2015 in Europe.

Selected Financial Highlights:
*On a non-GAAP basis

  • For the quarter, net revenue* of $1.220 billion was above our guidance of $1.140 billion. Diluted earnings per share* of $0.73 was above our guidance of $0.50.
  • Net revenue* for EA’s FIFA, Madden NFL and Hockey Ultimate Team services continued to grow, collectively up 96% year-over-year.
  • Operating cash flow for the quarter improved $189 million versus the same period last year.
  • EA repurchased 2.6 million shares in Q2 for $95 million, pursuant to the $750 million share repurchase program initiated in May 2014.
  • On a trailing twelve month basis, EA had record net revenue* of $4.481 billion (of which a record $2.0 billion was digital*), record net income* of $843 million and record operating cash flow of $1.153 billion.
  • EA raised fiscal 2015 net revenue* guidance from $4.100 billion to $4.175 billion and diluted EPS* guidance from $1.85 to $2.05 per share.
(in millions of $, except per share amounts) Quarter Ended
9/30/14
Quarter Ended
9/30/13
GAAP Digital Net Revenue $508 $450
GAAP Packaged Goods and Other Net Revenue 482 245
GAAP Total Net Revenue $990 $695
Non-GAAP Digital Net Revenue $453 $348
Non-GAAP Packaged Goods and Other Net Revenue 767 692
Non-GAAP Total Net Revenue $1,220 $1,040
GAAP Net Income (Loss) $3 ($273)
Non-GAAP Net Income 232 105
GAAP Diluted Earnings/(Loss) Per Share 0.01 (0.89)
Non-GAAP Diluted Earnings Per Share 0.73 0.33
Operating Cash Flow Provided by (Used In) Operations $183 ($6)
Trailing Twelve Month (TTM) Financial Highlights:
(in millions of $) TTM Ended
9/30/14
TTM Ended
9/30/13
GAAP Net Revenue $4,135 $3,775
GAAP Net Income 397 227
Non-GAAP Net Revenue 4,481 3,757
Non-GAAP Net Income 843 329
Operating Cash Flow Provided by Operations $1,153 $342

EA Reports Q2 FY15 Financial Results

Business Outlook as of October 28, 2014

The following forward-looking statements, as well as those made above, reflect expectations as of October 28, 2014. Electronic Arts assumes no obligation to update these statements. Results may be materially different and are affected by many factors detailed in this release and in EA’s annual and quarterly SEC filings.

Fiscal Year 2015 Expectations – Ending March 31, 2015

  • GAAP net revenue is expected to be approximately $4.375 billion.
  • Non-GAAP net revenue is expected to be approximately $4.175 billion.
  • GAAP diluted earnings per share is expected to be approximately $2.06.
  • Non-GAAP diluted earnings per share is expected to be approximately $2.05.
  • The Company estimates a share count of 322 million for purposes of calculating fiscal year 2015 GAAP diluted earnings per share and 320 million for purposes of calculating fiscal year 2015 non-GAAP diluted earnings per share. Non-GAAP shares used for computing diluted earnings per share differs from GAAP due to the inclusion of the anti-dilutive effect of the Convertible Bond Hedge.
  • Expected non-GAAP net income excludes the following from expected GAAP net income:
    • Non-GAAP net revenue is expected to be approximately $200 million lower than GAAP net revenue due to the impact of the change in deferred net revenue (online-enabled games);
    • Approximately $150 million of stock-based compensation;
    • Approximately $122 million from the loss on licensed intellectual property commitment;
    • Approximately $63 million of acquisition-related expenses;
    • Approximately $5 million reduction of college football settlement expenses;
    • Approximately $22 million from the amortization of debt discount; and
    • Non-GAAP tax expense is expected to be approximately $159 million higher than GAAP tax expense.

Third Quarter Fiscal Year 2015 Expectations – Ending December 31, 2014

  • GAAP net revenue is expected to be approximately $1.100 billion.
  • Non-GAAP net revenue is expected to be approximately $1.275 billion.
  • GAAP earnings per share is expected to be approximately $0.41.
  • Non-GAAP diluted earnings per share is expected to be approximately $0.90.
  • The Company estimates a share count of 322 million for purposes of calculating third quarter fiscal year 2015 GAAP diluted earnings per share, and 319 million for non-GAAP diluted earnings per share. Non-GAAP shares used for computing diluted earnings per share differs from GAAP due to the inclusion of the anti-dilutive effect of the Convertible Bond Hedge.
  • Expected non-GAAP net income excludes the following from expected GAAP net income:
    • Non-GAAP net revenue is expected to be approximately $175 million higher than GAAP net revenue due to the impact of the change in deferred net revenue (online-enabled games);
    • Approximately $40 million of stock-based compensation;
    • Approximately $16 million of acquisition-related expenses;
    • Approximately $5 million from the amortization of debt discount; and
    • Non-GAAP tax expense is expected to be $81 million higher than GAAP tax expense.

Non-GAAP Financial Measures

To supplement the Company’s unaudited condensed consolidated financial statements presented in accordance with GAAP, Electronic Arts uses certain non-GAAP measures of financial performance. The presentation of these non-GAAP financial measures is not intended to be considered in isolation from, as a substitute for, or superior to, the financial information prepared and presented in accordance with GAAP, and may be different from non-GAAP financial measures used by other companies. In addition, these non-GAAP measures have limitations in that they do not reflect all of the amounts associated with the Company’s results of operations as determined in accordance with GAAP. The non-GAAP financial measures used by Electronic Arts include: non-GAAP net revenue, non-GAAP gross profit, non-GAAP operating income (loss), non-GAAP net income (loss), non-GAAP diluted earnings (loss) per share and non-GAAP diluted shares. These non-GAAP financial measures exclude the following items (other than Shares from Convertible Bond Hedge, which are included), as applicable in a given reporting period, from the Company’s unaudited condensed consolidated statements of operations:

  • Acquisition-related expenses
  • Amortization of debt discount
  • Change in deferred net revenue (online-enabled games)
  • College football settlement expenses
  • Income tax adjustments
  • Loss (gain) on strategic investments
  • Loss on licensed intellectual property commitment (COGS)
  • Restructuring charges
  • Shares from Convertible Bond Hedge
  • Stock-based compensation

Electronic Arts may consider whether other significant non-recurring items that arise in the future should also be excluded in calculating the non-GAAP financial measures it uses.

Electronic Arts believes that these non-GAAP financial measures, when taken together with the corresponding GAAP financial measures, provide meaningful supplemental information regarding the Company’s performance by excluding certain items that may not be indicative of the Company’s core business, operating results or future outlook. Electronic Arts’ management uses, and believes that investors benefit from referring to, these non-GAAP financial measures in assessing the Company’s operating results both as a consolidated entity and at the business unit level, as well as when planning, forecasting and analyzing future periods. The Company’s management team is evaluated on the basis of non-GAAP financial measures and these measures also facilitate comparisons of the Company’s performance to prior periods.

In addition to the reasons stated above, which are generally applicable to each of the items Electronic Arts excludes from its non-GAAP financial measures, the Company believes it is appropriate to exclude certain items for the following reasons:

Acquisition-Related Expenses. GAAP requires expenses to be recognized for various types of events associated with a business acquisition. These events include, expensing acquired intangible assets, including acquired in-process technology, post-closing adjustments associated with changes in the estimated amount of contingent consideration to be paid in an acquisition, and the impairment of accounting goodwill created as a result of an acquisition when future events indicate there has been a decline in its value. When analyzing the operating performance of an acquired entity, Electronic Arts’ management focuses on the total return provided by the investment (i.e., operating profit generated from the acquired entity as compared to the purchase price paid including the final amounts paid for contingent consideration) without taking into consideration any allocations made for accounting purposes. When analyzing the operating performance of an acquisition in subsequent periods, the Company’s management excludes the GAAP impact of any adjustments to the fair value of these acquisition-related balances to its financial results.

Amortization of Debt Discount on the Convertible Senior Notes. Under GAAP, certain convertible debt instruments that may be settled in cash on conversion are required to be separately accounted for as liability (debt) and equity (conversion option) components of the instrument in a manner that reflects the issuer’s non-convertible debt borrowing rate. Accordingly, for GAAP purposes, we are required to amortize as a debt discount an amount equal to the fair value of the conversion option as interest expense on the Company’s$632.5 million of 0.75% convertible senior notes that were issued in a private placement in July 2011 over the term of the notes. Electronic Arts’ management excludes the effect of this amortization in its non-GAAP financial measures.

Change in Deferred Net Revenue (Online-enabled Games). The majority of our software games can be connected to the Internet whereby a consumer may be able to download unspecified content or updates on a when-and-if-available basis (“unspecified updates”) for use with the original game software. In addition, we may also offer an online matchmaking service that permits consumers to play against each other via the Internet. GAAP requires us to account for the consumer’s right to receive unspecified updates or the matchmaking service for no additional fee as a “bundled” sale, or multiple-element arrangement. Electronic Arts is not able to objectively determine the fair value of these unspecified updates or online service included in certain of its online-enabled games. As a result, the Company recognizes the revenue from the sale of these online-enabled games on a straight-line basis over the estimated offering period. Electronic Arts’ management excludes the impact of the change in deferred net revenue related to online-enabled games in its non-GAAP financial measures for the reasons stated above and also to facilitate an understanding of our operations because all related costs of revenue are expensed as incurred instead of deferred and recognized ratably.

College Football Settlement Expenses. During fiscal 2014, Electronic Arts recognized a $48 million charge for expected litigation settlement and license expenses related to our college football business. This expense is excluded from our non-GAAP financial measures.

Income Tax Adjustments. The Company uses a fixed, long-term projected tax rate internally to evaluate its operating performance, to forecast, plan and analyze future periods, and to assess the performance of its management team. Prior to April 1, 2013, a 28 percent tax rate was applied to its non-GAAP financial results. Based on a re-evaluation of its fixed, long-term projected tax rate, beginning in fiscal year 2014, the Company has applied a tax rate of 25 percent to its non-GAAP financial results.

Loss (gain) on Strategic Investments. From time to time, the Company makes strategic investments. Electronic Arts’ management excludes the impact of any losses and gains on such investments from its non-GAAP financial measures.

Loss on Licensed Intellectual Property Commitment. During the first quarter of fiscal 2015, Electronic Arts terminated its right to utilize certain intellectual property that the Company had previously licensed and we incurred a loss of $122 million on the corresponding license commitment. This expense is excluded from our non-GAAP financial measures.

Restructuring Charges. Although Electronic Arts has engaged in various restructuring activities in the past, each has been a discrete event based on a unique set of business objectives. Each of these restructurings has been unlike its predecessors in terms of its operational implementation, business impact and scope. As such, the Company believes it is appropriate to exclude restructuring charges from its non-GAAP financial measures.

Shares from Convertible Bond Hedge. In July 2011, the Company issued convertible senior notes that mature in July 2016 (the “Notes”) with an initial conversion price of approximately$31.74 per share. When the quarterly average trading price of EA’s common stock is above $31.74 per share, the potential conversion of the Notes has a dilutive impact on the Company’s earnings per share. At the time the Notes were issued, the Company entered into convertible note hedge transactions (the “Convertible Bond Hedge”) to offset the dilutive effect of the Notes. The Company includes the anti-dilutive effect of the Convertible Bond Hedge in determining its non-GAAP dilutive shares.

Stock-Based Compensation. When evaluating the performance of its individual business units, the Company does not consider stock-based compensation charges. Likewise, the Company’s management teams exclude stock-based compensation expense from their short and long-term operating plans. In contrast, the Company’s management teams are held accountable for cash-based compensation and such amounts are included in their operating plans. Further, when considering the impact of equity award grants, Electronic Arts places a greater emphasis on overall shareholder dilution rather than the accounting charges associated with such grants.

In the financial tables below, Electronic Arts has provided a reconciliation of the most comparable GAAP financial measures to non-GAAP financial measures used in this press release.

Forward-Looking Statements

Some statements set forth in this release, including the information relating to EA’s fiscal 2015 guidance information under the heading “Business Outlook,” contain forward-looking statements that are subject to change. Statements including words such as “anticipate,” “believe,” “estimate” or “expect” and statements in the future tense are forward-looking statements. These forward-looking statements are preliminary estimates and expectations based on current information and are subject to business and economic risks and uncertainties that could cause actual events or actual future results to differ materially from the expectations set forth in the forward-looking statements.

Some of the factors which could cause the Company’s results to differ materially from its expectations include the following: sales of the Company’s titles; the Company’s ability to manage expenses; the competition in the interactive entertainment industry; the effectiveness of the Company’s sales and marketing programs; timely development and release of Electronic Arts’ products; the Company’s ability to realize the anticipated benefits of acquisitions; the consumer demand for, and the availability of an adequate supply of console hardware units; the Company’s ability to predict consumer preferences among competing platforms; the Company’s ability to service and support digital product offerings, including managing online security; general economic conditions; and other factors described in the Company’s Quarterly Report on Form 10-Q for the fiscal quarter ended June 30, 2014.

These forward-looking statements are current as of October 28, 2014. Electronic Arts assumes no obligation and does not intend to update these forward-looking statements. In addition, the preliminary financial results set forth in this release are estimates based on information currently available to Electronic Arts.

While Electronic Arts believes these estimates are meaningful, they could differ from the actual amounts that Electronic Arts ultimately reports in its Quarterly Report on Form 10-Q for the fiscal quarter ended September 30, 2014. Electronic Arts assumes no obligation and does not intend to update these estimates prior to filing its Form 10-Q for the fiscal quarter ended September 30, 2014.

About Electronic Arts

Electronic Arts (NASDAQ: EA) is a global leader in digital interactive entertainment. The Company delivers games, content and online services for Internet-connected consoles, personal computers, mobile phones and tablets. EA has more than 300 million registered players around the world.

In fiscal year 2014, EA posted GAAP net revenue of $3.6 billion. Headquartered in Redwood City, California, EA is recognized for a portfolio of critically acclaimed, high-quality blockbuster brands such as The Sims™, Madden NFL, EA SPORTS™ FIFA, Battlefield™, Dragon Age™ and Plants vs. Zombies™. More information about EA is available at www.ea.com/news.

EA SPORTS, Ultimate Team, Battlefield 4, Battlefield, Battlefield Hardline, The Sims, Dragon Age, and Plants vs. Zombies are trademarks of Electronic Arts Inc. and its subsidiaries. Titanfall is a trademark of Respawn Entertainment, LLC. UFC® is a registered trademark, trademark, trade dress or service mark owned exclusively by Zuffa, LLC and affiliated entities in the United States and other jurisdictions. John Madden, NFL, NHL and FIFA are the property of their respective owners and used with permission. “PlayStation” is a registered trademark of Sony Computer Entertainment Inc.

ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Condensed Consolidated Statements of Operations
(in millions, except per share data)
Three Months Ended
September 30,
Six Months Ended
September 30,
2014 2013 2014 2013
Net revenue
Product $ 536 $ 350 $ 1,293 $ 893
Service and other 454 345 911 751
Total net revenue 990 695 2,204 1,644
Cost of revenue
Product 347 341 599 471
Service and other 80 72 195 136
Total cost of revenue 427 413 794 607
Gross profit 563 282 1,410 1,037
Operating expenses:
Research and development 261 283 526 561
Marketing and sales 183 164 313 311
General and administrative 92 129 180 214
Acquisition-related contingent consideration (1 ) (44 ) (2 ) (37 )
Amortization of intangibles 4 4 7 8
Restructuring and other (2 ) (1 )
Total operating expenses 539 534 1,024 1,056
Operating income (loss) 24 (252 ) 386 (19 )
Interest and other income (expense), net (6 ) (8 ) (14 ) (13 )
Income (loss) before provision for income taxes 18 (260 ) 372 (32 )
Provision for income taxes 15 13 34 19
Net income (loss) $ 3 $ (273 ) $ 338 $ (51 )
Earnings (loss) per share
Basic $ 0.01 $ (0.89 ) $ 1.08 $ (0.17 )
Diluted $ 0.01 $ (0.89 ) $ 1.05 $ (0.17 )
Number of shares used in computation
Basic 313 308 312 306
Diluted 322 308 322 306

Non-GAAP Results (in millions, except per share data)

The following tables reconcile the Company’s net revenue, gross profit, operating income (loss), net income (loss), earnings (loss) per share and diluted shares as presented in its Unaudited Condensed Consolidated Statements of Operations and prepared in accordance with Generally Accepted Accounting Principles (“GAAP”) to its non-GAAP net revenue, non-GAAP gross profit, non-GAAP operating income (loss), non-GAAP net income (loss), non-GAAP earnings (loss) per share and non-GAAP diluted shares.

Three Months Ended
September 30,
Six Months Ended
September 30,
2014 2013 2014 2013
Net revenue
GAAP net revenue $ 990 $ 695 $ 2,204 $ 1,644
Change in deferred net revenue (online-enabled games) 230 345 (209 ) (109 )
Non-GAAP net revenue $ 1,220 $ 1,040 $ 1,995 $ 1,535
Gross profit
GAAP gross profit $ 563 $ 282 $ 1,410 $ 1,037
Acquisition-related expenses 12 14 26 29
Change in deferred net revenue (online-enabled games) 230 345 (209 ) (109 )
Loss on licensed intellectual property commitment (COGS) 122
Stock-based compensation 1 1 1 1
Non-GAAP gross profit $ 806 $ 642 $ 1,350 $ 958
Operating income (loss)
GAAP operating income (loss) $ 24 $ (252 ) $ 386 $ (19 )
Acquisition-related expenses 15 (26 ) 31
Change in deferred net revenue (online-enabled games) 230 345 (209 ) (109 )
Loss on licensed intellectual property commitment (COGS) 122
College football settlement expenses 40 (5 ) 40
Restructuring and other (2 ) (1 )
Stock-based compensation 40 38 69 71
Non-GAAP operating income (loss) $ 309 $ 143 $ 394 $ (18 )
Net Income (loss)
GAAP net income (loss) $ 3 $ (273 ) $ 338 $ (51 )
Acquisition-related expenses 15 (26 ) 31
Amortization of debt discount 6 5 11 10
Change in deferred net revenue (online-enabled games) 230 345 (209 ) (109 )
Loss on licensed intellectual property commitment (COGS) 122
College football settlement expenses 40 (5 ) 40
Restructuring and other (2 ) (1 )
Stock-based compensation 40 38 69 71
Income tax adjustments (62 ) (22 ) (64 ) 24
Non-GAAP net income (loss) $ 232 $ 105 $ 293 $ (16 )
Non-GAAP earnings (loss) per share
Basic $ 0.74 $ 0.34 $ 0.94 $ (0.05 )
Diluted $ 0.73 $ 0.33 $ 0.92 $ (0.05 )
Number of shares used in computation
GAAP & Non-GAAP Basic 313 308 312 306
GAAP Diluted 322 316 322 306
Shares from convertible bond hedge (3 ) (2 )
Non-GAAP Diluted 319 316 320 306
ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Condensed Consolidated Balance Sheets
(in millions)
September 30,
2014
March 31,
2014 (a)
ASSETS
Current assets:
Cash and cash equivalents $ 1,624 $ 1,782
Short-term investments 764 583
Receivables, net of allowances of $141 and $186, respectively 829 327
Inventories 67 56
Deferred income taxes, net 58 74
Other current assets 190 316
Total current assets 3,532 3,138
Property and equipment, net 483 510
Goodwill 1,723 1,723
Acquisition-related intangibles, net 143 177
Deferred income taxes, net 9 28
Other assets 141 140
TOTAL ASSETS $ 6,031 $ 5,716
LIABILITIES AND STOCKHOLDERS’ EQUITY
Current liabilities:
Accounts payable $ 191 $ 119
Accrued and other current liabilities 915 781
Deferred net revenue (online-enabled games) 1,281 1,490
Total current liabilities 2,387 2,390
0.75% convertible senior notes due 2016, net 591 580
Income tax obligations 89 189
Deferred income taxes, net 85 18
Other liabilities 209 117
Total liabilities 3,361 3,294
Common stock 3 3
Paid-in capital 2,247 2,353
Retained earnings 367 29
Accumulated other comprehensive income 53 37
Total stockholders’ equity 2,670 2,422
TOTAL LIABILITIES AND STOCKHOLDERS’ EQUITY $ 6,031 $ 5,716
(a) Derived from audited consolidated financial statements.
ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Condensed Consolidated Statements of Cash Flows
(in millions)
Three Months Ended
September 30,
Six Months Ended
September 30,
2014 2013 2014 2013
OPERATING ACTIVITIES
Net income (loss) $ 3 $ (273 ) $ 338 $ (51 )
Adjustments to reconcile net income (loss) to net cash provided by (used in) operating activities:
Depreciation, amortization and accretion 56 56 112 112
Stock-based compensation 40 38 69 71
Acquisition-related contingent consideration (1 ) (44 ) (2 ) (37 )
Change in assets and liabilities:
Receivables, net (618 ) (470 ) (508 ) (278 )
Inventories (30 ) (16 ) (11 ) (15 )
Other assets 117 38 138 8
Accounts payable 126 159 83 77
Accrued and other liabilities 257 158 173 (37 )
Deferred income taxes, net 3 3 4 5
Deferred net revenue (online-enabled games) 230 345 (209 ) (109 )
Net cash provided by (used in) operating activities 183 (6 ) 187 (254 )
INVESTING ACTIVITIES
Capital expenditures (21 ) (24 ) (48 ) (53 )
Proceeds from maturities and sales of short-term investments 197 117 352 250
Purchase of short-term investments (202 ) (90 ) (537 ) (191 )
Acquisition of subsidiaries, net of cash acquired (5 )
Net cash provided by (used in) investing activities (26 ) 3 (233 ) 1
FINANCING ACTIVITIES
Proceeds from issuance of common stock 21 28 26 50
Excess tax benefit from stock-based compensation 2 14
Repurchase and retirement of common stock (95 ) (145 )
Acquisition-related contingent consideration payment (1 )
Net cash provided by (used in) financing activities (72 ) 28 (105 ) 49
Effect of foreign exchange on cash and cash equivalents (15 ) 9 (7 ) 2
Increase (decrease) in cash and cash equivalents 70 34 (158 ) (202 )
Beginning cash and cash equivalents 1,554 1,056 1,782 1,292
Ending cash and cash equivalents $ 1,624 $ 1,090 $ 1,624 $ 1,090
ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Supplemental Financial Information and Business Metrics
(in millions, except per share data)
Q2 Q3 Q4 Q1 Q2 YOY %
FY14 FY14 FY14 FY15 FY15 Change
QUARTERLY RECONCILIATION OF RESULTS
Net revenue
GAAP net revenue 695 808 1,123 1,214 990 42 %
Change in deferred net revenue (online-enabled games) 345 764 (209) (439) 230
Non-GAAP net revenue 1,040 1,572 914 775 1,220 17 %
Gross profit
GAAP gross profit 282 291 900 847 563 100 %
Acquisition-related expenses 14 16 15 14 12
Change in deferred net revenue (online-enabled games) 345 764 (209) (439) 230
Loss on licensed intellectual property commitment (COGS) 122
Stock-based compensation 1 1 1
Non-GAAP gross profit 642 1,071 707 544 806 26 %
GAAP gross profit % (as a % of GAAP net revenue) 41% 36% 80% 70% 57%
Non-GAAP gross profit % (as a % of non-GAAP net revenue) 62% 68% 77% 70% 66%
Operating income (loss)
GAAP operating income (loss) (252) (292) 344 362 24 110 %
Acquisition-related expenses (26) 20 21 16 15
Change in deferred net revenue (online-enabled games) 345 764 (209) (439) 230
Loss on licensed intellectual property commitment (COGS) 122
College football settlement expenses 40 8 (5)
Restructuring and other (2) (1) 1
Stock-based compensation 38 40 39 29 40
Non-GAAP operating income 143 531 204 85 309 116 %
GAAP operating income (loss) % (as a % of GAAP net revenue) (36%) (36%) 31% 30% 2%
Non-GAAP operating income % (as a % of non-GAAP net revenue) 14% 34% 22% 11% 25%
Net income (loss)
GAAP net income (loss) (273) (308) 367 335 3 101 %
Acquisition-related expenses (26) 20 21 16 15
Amortization of debt discount 5 6 5 5 6
Change in deferred net revenue (online-enabled games) 345 764 (209) (439) 230
Loss on licensed intellectual property commitment (COGS) 122
College football settlement expenses 40 8 (5)
Restructuring and other (2) (1) 1
Stock-based compensation 38 40 39 29 40
Income tax adjustments (22) (123) (80) (2) (62)
Non-GAAP net income 105 398 152 61 232 121 %
GAAP net income (loss) % (as a % of GAAP net revenue) (39%) (38%) 33% 28%
Non-GAAP net income % (as a % of non-GAAP net revenue) 10% 25% 17% 8% 19%
Diluted earnings (loss) per share
GAAP earnings (loss) per share (0.89) (1.00) 1.15 1.04 0.01 101 %
Non-GAAP earnings per share 0.33 1.26 0.48 0.19 0.73 121 %
Number of diluted shares used in computation*
GAAP 308 309 319 322 322
Non-GAAP 316 317 319 321 319

*Diluted EPS reflects the potential dilution from common shares issuable through stock-based compensation plans including stock options, restricted stock, restricted stock units, common stock through our ESPP, warrants, and other convertible securities using the treasury stock method. When in a loss position, shares issuable through stock-based compensation plans are excluded from the diluted loss per share calculation as their inclusion would have had an anti-dilutive effect.

ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Supplemental Financial Information and Business Metrics
(in millions, except per share data)
Q2 Q3 Q4 Q1 Q2 YOY %
FY14 FY14 FY14 FY15 FY15 Change
QUARTERLY NET REVENUE PRESENTATIONS – GAAP AND NON-GAAP
Geography net revenue
North America 303 338 474 522 433 43 %
International 392 470 649 692 557 42 %
Total GAAP net revenue 695 808 1,123 1,214 990 42 %
North America 136 352 (63) (201) 51
International 209 412 (146) (238) 179
Change in deferred net revenue (online-enabled games) 345 764 (209) (439) 230
North America 439 690 411 321 484 10 %
International 601 882 503 454 736 22 %
Total Non-GAAP net revenue 1,040 1,572 914 775 1,220 17 %
North America 44% 42% 42% 43% 44%
International 56% 58% 58% 57% 56%
Total GAAP net revenue % 100% 100% 100% 100% 100%
North America 42% 44% 45% 41% 40%
International 58% 56% 55% 59% 60%
Total Non-GAAP net revenue % 100% 100% 100% 100% 100%
Net revenue composition
Packaged goods and other* 245 398 632 678 482 97 %
Full game downloads 93 61 93 107 83
Extra content 200 185 212 225 212
Subscriptions, advertising and other 80 67 71 81 91
Mobile** 77 97 115 123 122
Total Digital 450 410 491 536 508 13 %
Total GAAP net revenue 695 808 1,123 1,214 990 42 %
Packaged goods and other* 447 657 (268) (385) 285
Full game downloads (38) 54 22 (36) 11
Extra content (73) 28 31 (14) (59)
Subscriptions, advertising and other (18) (1) (2) (1)
Mobile** 27 26 8 (3) (7)
Total Digital (102) 107 59 (54) (55)
Change in deferred net revenue (online-enabled games) 345 764 (209) (439) 230
Packaged goods and other* 692 1,055 364 293 767 11 %
Full game downloads 55 115 115 71 94
Extra content 127 213 243 211 153
Subscriptions, advertising and other 62 66 69 80 91
Mobile** 104 123 123 120 115
Total Digital 348 517 550 482 453 30 %
Total Non-GAAP net revenue 1,040 1,572 914 775 1,220 17 %
Packaged goods and other* 35% 49% 56% 56% 49%
Full game downloads 13% 8% 8% 9% 8%
Extra content 29% 23% 19% 19% 21%
Subscriptions, advertising and other 12% 8% 6% 7% 9%
Mobile** 11% 12% 11% 9% 13%
Total Digital 65% 51% 44% 44% 51%
Total GAAP net revenue % 100% 100% 100% 100% 100%
Packaged goods and other* 66% 67% 40% 38% 63%
Full game downloads 6% 7% 13% 9% 8%
Extra content 12% 14% 27% 27% 13%
Subscriptions, advertising and other 6% 4% 7% 10% 7%
Mobile** 10% 8% 13% 16% 9%
Total Digital 34% 33% 60% 62% 37%
Total Non-GAAP net revenue % 100% 100% 100% 100% 100%

*Packaged goods and other includes distribution which was previously presented separately through Q4-FY14.

**Handheld revenue is included within each respective category of Full game downloads, Extra content and Subscriptions, advertising and other. Handheld revenue was previously grouped with Mobile and presented as Mobile and handheld through Q4-FY14.

ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Supplemental Financial Information and Business Metrics
(in millions, except per share data)
Q2 Q3 Q4 Q1 Q2 YOY %
FY14 FY14 FY14 FY15 FY15 Change
QUARTERLY NET REVENUE PRESENTATIONS – GAAP AND NON-GAAP
Platform net revenue
Xbox One, PLAYSTATION 4 24 172 293 317 100 %
Xbox 360, PLAYSTATION 3 298 425 562 543 308 3 %
Other consoles 11 10 5 3 6 (45 %)
Total consoles 309 459 739 839 631 104 %
PC / Browser 274 210 238 231 208 (24 %)
Mobile 75 97 115 123 123 64 %
Other 37 42 31 21 28 (24 %)
Total GAAP net revenue 695 808 1,123 1,214 990 42 %
Xbox One, PLAYSTATION 4 368 133 (95) 117
Xbox 360, PLAYSTATION 3 389 282 (316) (268) 63
Other consoles (1) (1) (1)
Total consoles 388 650 (184) (363) 179
PC / Browser (76) 86 (31) (67) 56
Mobile 28 27 7 (3) (6)
Other 5 1 (1) (6) 1
Change in deferred net revenue (online-enabled games) 345 764 (209) (439) 230
Xbox One, PLAYSTATION 4 392 305 198 434 100 %
Xbox 360, PLAYSTATION 3 687 707 246 275 371 (46 %)
Other consoles 10 10 4 3 5 (50 %)
Total consoles 697 1,109 555 476 810 16 %
PC / Browser 198 296 207 164 264 33 %
Mobile 103 124 122 120 117 14 %
Other 42 43 30 15 29 (31 %)
Total Non-GAAP net revenue 1,040 1,572 914 775 1,220 17 %
Xbox One, PLAYSTATION 4 2% 16% 24% 32%
Xbox 360, PLAYSTATION 3 43% 53% 50% 45% 31%
Other consoles 1% 1% 1
Total consoles 44% 56% 66% 69% 64%
PC / Browser 39% 26% 21% 19% 21%
Mobile 11% 12% 10% 10% 12%
Other 6% 6% 3% 2% 3%
Total GAAP net revenue % 100% 100% 100% 100% 100%
Xbox One, PLAYSTATION 4 25% 34% 26% 36%
Xbox 360, PLAYSTATION 3 66% 45% 27% 35% 30%
Other consoles 1% 1%
Total consoles 67% 71% 61% 61% 66%
PC / Browser 19% 19% 23% 21% 22%
Mobile 10% 8% 13% 15% 10%
Other 4% 2% 3% 3% 2%
Total Non-GAAP net revenue % 100% 100% 100% 100% 100%
ELECTRONIC ARTS INC. AND SUBSIDIARIES
Unaudited Supplemental Financial Information and Business Metrics
(in millions, except per share data)
Q2 Q3 Q4 Q1 Q2 YOY %
FY14 FY14 FY14 FY15 FY15 Change
CASH FLOW DATA
Operating cash flow (6 ) 685 281 4 183 3,150 %
Operating cash flow – TTM 342 664 712 964 1,153 237 %
Capital expenditures 24 28 16 27 21 (13 %)
Capital expenditures – TTM 103 106 97 95 92 (11 %)
BALANCE SHEET DATA
Cash and cash equivalents 1,090 1,746 1,782 1,554 1,624 49 %
Short-term investments 328 324 583 762 764 133 %
Cash and cash equivalents, and short-term investments 1,418 2,070 2,365 2,316 2,388 68 %
Receivables, net 594 526 327 219 829 40 %
Inventories 58 55 56 37 67 16 %
Deferred net revenue (online-enabled games)
End of the quarter 935 1,699 1,490 1,051 1,281 37 %
Less: Beginning of the quarter 590 935 1,699 1,490 1,051
Change in deferred net revenue (online-enabled games) 345 764 (209 ) (439 ) 230
STOCK-BASED COMPENSATION
Cost of revenue 1 1 1
Research and development 23 25 22 16 23
Marketing and sales 6 7 6 4 6
General and administrative 8 8 10 9 10
Total stock-based compensation 38 40 39 29 40

 

Source: Press Release

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I'm a published author and proud US Army veteran who happens to be a gamer, so I decided to combine the two and love every minute of it! Feel free to contact me with any questions or comments and I'll be sure to get back to you.