A City Sleeps New Gameplay Demo

Harmonix (Dance Central, Rock Band) released a new gameplay video for its music-driven shoot’em up title A City Sleeps.

A City Sleeps New Gameplay Demo

Here are the game features:

MUSIC / GAMEPLAY SYNCHRONY – Level design and song authoring is done in parallel, ensuring a hand crafted and utterly unique audio-experience that only Harmonix can provide. Music drives player projectiles, enemy spawning, movement, and bullet patterns.

THE “IDOL” SYSTEM – Get tactical! Use Poe’s ghost familiars to possess inanimate objects of the dream world; these “Idols” will assist you against an endless enemy horde. The soundtrack builds as you leverage a range of both offensive and defensive abilities including AOE damage bursts, and healing bullets. Experiment with different ghost combinations to compliment your own personal play style.

GIVE UP THE GHOST!! – Reverie, Lucid, Nightmare; multiple difficulties for all skill levels. Need backup? Buff Poe with equip-able relics and unlockable ghosts types for a tactical advantage, or take a stab at the re-mixed “Cursed” variants for an even greater challenge! Compete against friends and the world in the global leaderboads!

Take a look at the new trailer below:

A City Sleeps will release October 16 on Steam for PC and Mac.

Related: Harmonix Announces A City Sleeps on Steam

Source: YouTube