Call of Duty: Black Ops II Wii U – Update Patch

Call of Duty: Black Ops II has its latest patch on Wii U. It fixes some multiplayer bugs, balancing many weapons, as well as control issues.

You can see the full patch below:

Feature Improvements:
  • The globe heatmap is now visible on the GamePad while in the MP menu.
  • Improvements made to increase the accuracy of Theater replays when following weapons in ADS.
Wii Remote changes:
  • Mantling now requires pressing forward and holding the A button
  • Camera lock will not prevent camera rotation while aiming down the sights
  • Small increase to aim assist snap strength
Bug Fixes:
  • Fixed a case where the player was unable to skip killcams
  • Fixed an issue with certain button layouts that prevented the player from canceling a Tactical Insert respawn.
  • Resolved an issue where the player could control Floating scope position during killcam and spectator cams.
Improvements made to all platforms are as follows:
Feature Improvements
  • The CODcast control panel can now optionally show the overhead map in the player list in games with 10 players or less.
  • Multiplayer Issues Addressed
  • Resolved Select Fire reverting back to default settings after a round transition.
  • Fixed a potential exploit using the Trophy System.
  • Resolved an issue on Drone where the automatic doors at the weapon plant would trigger/destroy Lethal Equipment.
  • Addressed an issue with the highlight for the Dual Band Scope on players equipped with certain weapons.
  • Addressed an issue with the VTOL Warship not destroying if hit when exiting the map.
  • Players will now be able to complete the Shredder Scorestreak challenge using a Death Machine from a care package.
  • The Stealth Chopper no longer counts towards completion of the Chopper Hunter challenge.
  • Resolved an issue with C4 and Bouncing Betty’s killing players on contact.
  • Fixed an issue where the Combat Axe would sometimes destroy the Guardian.
  • Addressed a missing image issue with the Medals section of the Combat Record for new players.
  • Players with Hard Wired equipped will no longer lose their Care Package if throwing it while an enemy EMP Scorestreak is active.
  • Fixed an issue with bomb plants being automatically aborted while a Care Package or Hunter Killer Drone is equipped.
  • Resolved an issue where planting a Claymore in front of a crouched player with a Riot Shield would cause the Claymore to fly across the map.
  • Resolved a couple of overlapping UI issues when CODcasting.
  • Players can now turn the Voice Icon On/Off when CODcasting a match in Theater.
  • Hosts can now kick players in Custom Game lobbies.
  • The CODcast UI is now displaying the flag for the Flag Carrier in the Objective column.
  • Addressed a button mapping issue in the Emblem Options menu.
  • Resolved an issue with the red crosshair appearing in the Target Finder when targeting an enemy equipped with Cold Blooded.
  • Fixed an issue with the stats tracking for the Executioner’s Accuracy in the Combat Record.
  • Resolved an issue where the turret in the northern building on Turbine would become unusable.
  • Addressed an issue with the Lightning Strike Scorestreak if the player had the tablet out during a host migration.
  • Fixed an issue with some weapons having invisible magazines from 3rd person animations during an automatic reload.
  • Addressed an issue where the game would sometimes crash after repeated host migrations.
  • Fixed knife lunge launching players on the Express map.
  • Fixed an issue where the player could get an empty War Machine or Death Machine when switching classes at the start of the match.
  • Match clocks in Multi-Team and Free-for-All games modes no longer continue to tick down in Theater when a CODcast game is paused.
Gameplay Balancing
Spawn System Improvements:
  • Reduced the weight of positive team spawn influencers on owned Domination flags. This reduces cases in Domination where players may spawn near their team but also near danger.
  • Added more spawn points to Hijacked for Demolition and Kill Confirmed, which improves the spawn-picking algorithm on that map in those game modes.
  • Adjusted spawn influencers on Standoff for improved spawn-picking algorithms in all game modes.
MSMC:
  • Recoil has been increased.
  • Hip fire accuracy has been slightly reduced.
PDW57:
  • Recoil has been increased.
  • Hip fire accuracy has been slightly reduced.
FAL OSW Select Fire:
  • Damage reduced when firing full auto.
SMR Select Fire:
  • Damage reduced when firing full auto.
KAP-40:
  • Dual wield damage reduced.
  • Dual wield hip fire accuracy has been reduced.
MMS:
  • Cold blooded now renders enemies almost completely invisible to MMS.
QBB-LSW:
  • Medium range damage increased.
HAMR:
  • Medium range damage increased.
Type 25:
  • Move speed increased.
  • Medium range damage increased.
SCAR:
  • Long range damage increased.
SWAT-556:
  • Long range damage increased.
M1216:
  • Medium range damage increased.
Ballista Iron Sight:
  • Idle sway reduced.
Zombies Issues Addressed
  • Resolved several exploits in Green Run.
  • Resolved network/connectivity issues that could occur in the frontend and lobbies.

(patch notes from Call of Duty Community Page)

Let us know how the game plays for you after the patch.