While I said that I enjoyed puzzle games in my Fliptate review, I have never found the more known puzzle games such as Bejeweled, Candy Crush, or even Angry Birds to be very compelling. I enjoy the game design and understand how they can become so addicting, but I think the fundamental reason why I can’t get into the game is the points and level completion system. Top Gear: Road Trip is one of these games, and while I myself can’t get super invested in this kind of game, I think it holds that same level of polish and fun that any popular puzzle game would.
Arcade games are usually a huge challenge. You have limited lives, the controls take some time to get used to, there are no detailed instructions, and the difficulty often spikes into almost impossible to beat stages. Yet, without a doubt, there is charm in the 16-bit music, the sound effects, and the old pixel aesthetic. SEGA’s The Revenge of Shinobi is a difficult game, but one that still holds a lot of heart.
I have always been a big fan of puzzle games. As a kid, I would always buy little games that involved problem solving and spatial recognition. In airplanes, I often kill time by bringing a book full of Sudoku puzzles. Even in high school, I recall playing the mobile puzzle game Flow instead of paying attention to particularly uninteresting or unnecessary lectures. Filptate reaffirmed my love for not just puzzle games, but mobile games as a whole.
My experience with Lunar Battle started off pretty shaky, as it crashed on me early on and I had to re-download the game. I felt like if anything this would be fixable, however, as the game was still not released. I gave it the benefit of the doubt and in the end it was more fun than I expected.
Goon Squad works extremely well as a game. It runs nicely, gives you a lot in a short time, and is overall a fun experience. All this being said, something really puts a damper on the experience: the aesthetics of the game. There is nothing to secure you to the world the game presents you, and its leaves you feeling somewhat disoriented.
I am always wary of any form of media with Frankenstein’s name in it. Usually the name Frankenstein is given to the monster, when in the original novel the monster had no name. Frankenstein was just the name of the doctor. For whatever reason, I thought that The Frankenstein Wars would be about big monsters fighting each other. I couldn’t be more wrong.
Every section of Operate Now: Hospital functions as a cog in a larger mechanism. Just like in a real hospital, if one piece is missing then everything falls apart. Fortunately, the gameplay is so fine tuned and the numbers so perfectly calculated that everything runs smoothly. You never feel too bogged down by the missions you need to complete, but nothing feels like a bore either.
I usually feel a bit hesitant to play games based on movie of TV franchises. Usually the games are just promoting the series. Fortunately, Pirates of the Caribbean: Tides of War is not totally confined by the events of the movie franchise. The sleek character design and bustling overworld creates a universe of its own.
My first impression of Fantasy War Tactics R was one of excitement. Some of my favorite games of all time are tactical RPGs; games and series such as Fire Emblem, Disgaea, and Final Fantasy Tactics. The character and map designs also impressed me. The game, however, had several major issues that kept me from enjoying it.
VALKYRIE CONNECT does what few mobile games do: give massive amounts of free content. Each day gives you new login bonuses, special deals and missions. You spend the majority of the time sorting though rewards and crafting the most optimal experience for yourself. And with the developer’s partnership with Type-Moon, owner of the Fate/Stay Night franchise, even more content lies beyond the horizon.