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Arma 3 Alpha Update Released

Arma 3 alpha developer, Bohemia Interactive, announced that the game has been updated.

Below you can find the full patch notes:

DATA

-Showcase SCUBA:

  • More forgiving alarm threshold
  • Added more hints
  • Improved scenario endings
  • More rockets for the launcher added

-Showcase Helicopters:

  • Performance optimizations
  • Few minor tweaks

-Showcase Vehicles:

  • More forgiving alarm threshold
  • Few minor tweaks

-MP: Escape from Stratis

  • Fixed: Mission success after resuming game
  • ‘Combat Get In’ module added
  • Respawn time is now 30 seconds (was 120)
  • Improved mission endings
  • New task appears when both choppers on the airfield are destroyed
  • New mission ending “all boats and helicopters destroyed” Warning hint pops up when the group leader is AI controlled
  • Patrolling Ka-60 Black now unloads troops when under fire
  • More enemies at the airfield
  • Some new map locations populated

-MP: Headhunters

  • “Exfiltrate” task is now set as current after all targets are eliminated
  • The mission will now end when either all players are near the exfil marker or in a boat
  • ‘Combat Get In’ module added
  • Possible respawn desync in multiplayer fixed

-New scenario ending screen added
-Task notification visuals improved
-Seagull in “BIRD”, “GROUP” and “SIDE” respawn replaced by a basic spectator camera
-Scenarios-button now always available, even when there’s no content
-Added more entries into Field Manual
-Compass and watch re-sized
-Ka-60 minigun now rotates
-Ka-60 doors and glass made correctly penetrable
-MH-9 passengers can now see the tail
-Helicopter weapons tweaked
-Class names for Ifrits changed to be the correct ones
-Alamut and MX SW now have correct icons in command menu
-Countermeasures now stored in one magazine per vehicle
-Correct Alpha Lite logo in splash screens added
-Most windows in houses are now destructable
-Static weapons should be more durable, shouldn’t be targetable by guided missiles and shouldn’t be flippable by user action when destroyed
-Added more camoflage selections for vests and helmets
-Red faction uniforms have proper class names
-Changed priorities in action menu
-TRG iron-sights remodeled after feedback
-Collimator sights are now default primary on combined optics (Ctrl + RMB is the default switch)
-Camera shake on 6.5mm ammunition removed
-Server browser UI overlapping fixed in some places
-Squad URL is no longer automatically upper-cased (and thus broken)
-Editor loading took long when using MX rifles – fixed
-Added freelook in vehicles via default option
-Correct tracer colors have been distributed among factions
-Fish should be less inclined to travel on land

ENGINE

  • Shadow improvements implemented
  • Improved network performance (vehicles are no longer lagging as much)
  • Fixed several game crashes
  • Fixed synchronization of cargo poses in MP
  • Fixed various inventory-related bugs and crashes
  • Improved vehicle collisions
  • Grenades can no longer be thrown under water
  • Fixed airplane / helicopter camera shaking
  • Default and Development versions have different numbering to prevent incompatibilities in multiplayer

Are you looking forward to downloading the patch? Let us know what you think.

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