Gaming Cypher

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70k Attend E3 2016 & 2017 Dates Announced

E3 2016 Logo Gaming Cypher

70,300 Attendees Convened to Experience the Latest in Video Games

and Virtual Reality

Savannah College of Art and Design Wins E3 College Game Competition

Los Angeles – June 16, 2016 – The Entertainment Software Association (ESA) announced today that more than 70,000 people participated in the week’s events, including 50,300 video game professionals, analysts, journalists, and enthusiasts attended this week’s trade show, and 20,000 fans attended E3 Live. The premier global video game event displayed more than 1,600 products from more than 250 exhibitors.

ESA also revealed that E3 will take place June 13-15, 2017 at the Los Angeles Convention Center.

“Gamers were the winners at E3 this year. The advancements in technology unveiled at E3 will redefine entertainment for the world,” said Michael D. Gallagher, president and CEO of ESA, the trade association that represents the U.S. video game industry and owner of E3. “The innovation and creativity on display will propel our industry to new heights and expand opportunities for remarkable growth.”

E3 broke records for social media numbers across all channels, with more than seven million posts on Twitter alone. Instagram had more than 500,000 likes on E3-related posts this month. In addition, more than 42 million gamers watched E3 content on Twitch, the official streaming partner of E3. The Twitch viewership was the highest of any video game convention broadcast on the network.

Also announced during E3, a blue-ribbon panel of industry professionals and experts selected Savannah College of Art and Design as winner of the 2016 E3 College Game Competition with its winning video game, Brobot Beatdown.

E3 is the world’s premier trade show for computer and video games and related products. The show is owned by the ESA, the U.S. association dedicated to serving the business and public affairs needs of the companies, publishing interactive games for video game consoles, handheld devices, personal computers, and the Internet.

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